refactor(desktop): ChatStore structured split + IDB persistence + stream cancel
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Split monolithic chatStore.ts (908 lines) into 4 focused stores: - chatStore.ts: facade layer, owns messages[], backward-compatible selectors - conversationStore.ts: conversation CRUD, agent switching, IndexedDB persistence - streamStore.ts: streaming orchestration, chat mode, suggestions - messageStore.ts: token tracking Key fixes from 3-round deep audit: - C1: Fix Rust serde camelCase vs TS snake_case mismatch (toolStart/toolEnd/iterationStart) - C2: Fix IDB async rehydration race with persist.hasHydrated() subscribe - C3: Add sessionKey to partialize to survive page refresh - H3: Fix IDB migration retry on failure (don't set migrated=true in catch) - M3: Fix ToolCallStep deduplication (toolStart creates, toolEnd updates) - M-NEW-2: Clear sessionKey on cancelStream Also adds: - Rust backend stream cancellation via AtomicBool + cancel_stream command - IndexedDB storage adapter with one-time localStorage migration - HMR cleanup for cross-store subscriptions
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@@ -53,6 +53,7 @@ impl From<zclaw_skills::SkillManifest> for SkillInfoResponse {
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///
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/// Returns skills from the Kernel's SkillRegistry.
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/// Skills are loaded from the skills/ directory during kernel initialization.
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// @connected
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#[tauri::command]
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pub async fn skill_list(
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state: State<'_, KernelState>,
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@@ -74,6 +75,7 @@ pub async fn skill_list(
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///
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/// Re-scans the skills directory for new or updated skills.
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/// Optionally accepts a custom directory path to scan.
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// @connected
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#[tauri::command]
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pub async fn skill_refresh(
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state: State<'_, KernelState>,
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@@ -124,6 +126,7 @@ pub struct UpdateSkillRequest {
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}
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/// Create a new skill in the skills directory
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// @connected
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#[tauri::command]
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pub async fn skill_create(
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state: State<'_, KernelState>,
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@@ -170,6 +173,7 @@ pub async fn skill_create(
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}
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/// Update an existing skill
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// @connected
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#[tauri::command]
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pub async fn skill_update(
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state: State<'_, KernelState>,
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@@ -214,6 +218,7 @@ pub async fn skill_update(
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}
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/// Delete a skill
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// @connected
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#[tauri::command]
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pub async fn skill_delete(
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state: State<'_, KernelState>,
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@@ -286,6 +291,7 @@ impl From<zclaw_skills::SkillResult> for SkillResult {
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///
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/// Executes a skill with the given ID and input.
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/// Returns the skill result as JSON.
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// @connected
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#[tauri::command]
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pub async fn skill_execute(
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state: State<'_, KernelState>,
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