fix(audit): 修复深度审计 P1/P2 问题 — 记忆统一、持久化、前端适配
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H3: 重写 memory_commands.rs 统一到 VikingStorage 单一存储,移除双写 H4: 心跳引擎 record_interaction() 持久化到 VikingStorage,启动时恢复 M4: 反思结果/状态持久化到 VikingStorage metadata,重启后自动恢复 - HandApprovalModal import 修正 (handStore 替代 gatewayStore) - kernel-client.ts 幽灵调用替换为 kernel_status - PersistentMemoryStore dead_code warnings 清理 - 审计报告和 README 更新至 v0.6.3,完成度 58%→62%
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@@ -376,10 +376,23 @@ fn get_last_interaction_map() -> &'static RwLock<StdHashMap<String, String>> {
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/// Record an interaction for an agent (call from frontend when user sends message)
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pub fn record_interaction(agent_id: &str) {
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let now = chrono::Utc::now().to_rfc3339();
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// Store in-memory map (fast path)
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let map = get_last_interaction_map();
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if let Ok(mut map) = map.write() {
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map.insert(agent_id.to_string(), chrono::Utc::now().to_rfc3339());
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map.insert(agent_id.to_string(), now.clone());
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}
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// Persist to VikingStorage metadata (survives restarts)
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let key = format!("heartbeat:last_interaction:{}", agent_id);
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tokio::spawn(async move {
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if let Ok(storage) = crate::viking_commands::get_storage().await {
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if let Err(e) = zclaw_growth::VikingStorage::store_metadata_json(&*storage, &key, &now).await {
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tracing::warn!("[heartbeat] Failed to persist interaction time: {}", e);
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}
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}
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});
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}
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/// Update memory stats cache for an agent
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@@ -621,6 +634,9 @@ fn check_learning_opportunities(agent_id: &str) -> Option<HeartbeatAlert> {
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pub type HeartbeatEngineState = Arc<Mutex<HashMap<String, HeartbeatEngine>>>;
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/// Initialize heartbeat engine for an agent
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///
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/// Restores persisted interaction time from VikingStorage so idle-greeting
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/// check works correctly across app restarts.
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#[tauri::command]
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pub async fn heartbeat_init(
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agent_id: String,
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@@ -628,11 +644,43 @@ pub async fn heartbeat_init(
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state: tauri::State<'_, HeartbeatEngineState>,
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) -> Result<(), String> {
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let engine = HeartbeatEngine::new(agent_id.clone(), config);
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// Restore last interaction time from VikingStorage metadata
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restore_last_interaction(&agent_id).await;
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let mut engines = state.lock().await;
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engines.insert(agent_id, engine);
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Ok(())
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}
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/// Restore the last interaction timestamp for an agent from VikingStorage.
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/// Called during heartbeat_init so the idle-greeting check works after restart.
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async fn restore_last_interaction(agent_id: &str) {
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let key = format!("heartbeat:last_interaction:{}", agent_id);
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match crate::viking_commands::get_storage().await {
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Ok(storage) => {
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match zclaw_growth::VikingStorage::get_metadata_json(&*storage, &key).await {
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Ok(Some(timestamp)) => {
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let map = get_last_interaction_map();
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if let Ok(mut map) = map.write() {
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map.insert(agent_id.to_string(), timestamp);
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}
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tracing::info!("[heartbeat] Restored last interaction for {}", agent_id);
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}
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Ok(None) => {
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tracing::debug!("[heartbeat] No persisted interaction for {}", agent_id);
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}
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Err(e) => {
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tracing::warn!("[heartbeat] Failed to restore interaction: {}", e);
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}
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}
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}
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Err(e) => {
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tracing::warn!("[heartbeat] Storage unavailable during init: {}", e);
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}
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}
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}
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/// Start heartbeat engine for an agent
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#[tauri::command]
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pub async fn heartbeat_start(
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