refactor: 清理未使用代码并添加未来功能标记
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style: 统一代码格式和注释风格 docs: 更新多个功能文档的完整度和状态 feat(runtime): 添加路径验证工具支持 fix(pipeline): 改进条件判断和变量解析逻辑 test(types): 为ID类型添加全面测试用例 chore: 更新依赖项和Cargo.lock文件 perf(mcp): 优化MCP协议传输和错误处理
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@@ -704,6 +704,7 @@ Actions can be:
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}
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/// Generate scene using LLM
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#[allow(dead_code)] // Reserved for future LLM-based scene generation
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async fn generate_scene_with_llm(
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&self,
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driver: &dyn LlmDriver,
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@@ -787,6 +788,7 @@ Ensure the outline is coherent and follows good pedagogical practices."#.to_stri
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}
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/// Get system prompt for scene generation
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#[allow(dead_code)] // Reserved for future use
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fn get_scene_system_prompt(&self) -> String {
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r#"You are an expert educational content creator. Your task is to generate detailed teaching scenes.
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@@ -871,6 +873,7 @@ Actions can be:
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}
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/// Parse scene from LLM response text
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#[allow(dead_code)] // Reserved for future use
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fn parse_scene_from_text(&self, text: &str, item: &OutlineItem, order: usize) -> Result<GeneratedScene> {
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let json_text = self.extract_json(text);
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@@ -902,6 +905,7 @@ Actions can be:
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}
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/// Parse actions from scene data
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#[allow(dead_code)] // Reserved for future use
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fn parse_actions(&self, scene_data: &serde_json::Value) -> Vec<SceneAction> {
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scene_data.get("actions")
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.and_then(|v| v.as_array())
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@@ -914,6 +918,7 @@ Actions can be:
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}
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/// Parse single action
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#[allow(dead_code)] // Reserved for future use
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fn parse_single_action(&self, action: &serde_json::Value) -> Option<SceneAction> {
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let action_type = action.get("type")?.as_str()?;
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@@ -1058,6 +1063,7 @@ Generate {} outline items that flow logically and cover the topic comprehensivel
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}
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/// Generate scene for outline item (would be replaced by LLM call)
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#[allow(dead_code)] // Reserved for future use
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fn generate_scene_for_item(&self, item: &OutlineItem, order: usize) -> Result<GeneratedScene> {
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let actions = match item.scene_type {
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SceneType::Slide => vec![
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