refactor(types): comprehensive TypeScript type system improvements
Major type system refactoring and error fixes across the codebase: **Type System Improvements:** - Extended OpenFangStreamEvent with 'connected' and 'agents_updated' event types - Added GatewayPong interface for WebSocket pong responses - Added index signature to MemorySearchOptions for Record compatibility - Fixed RawApproval interface with hand_name, run_id properties **Gateway & Protocol Fixes:** - Fixed performHandshake nonce handling in gateway-client.ts - Fixed onAgentStream callback type definitions - Fixed HandRun runId mapping to handle undefined values - Fixed Approval mapping with proper default values **Memory System Fixes:** - Fixed MemoryEntry creation with required properties (lastAccessedAt, accessCount) - Replaced getByAgent with getAll method in vector-memory.ts - Fixed MemorySearchOptions type compatibility **Component Fixes:** - Fixed ReflectionLog property names (filePath→file, proposedContent→suggestedContent) - Fixed SkillMarket suggestSkills async call arguments - Fixed message-virtualization useRef generic type - Fixed session-persistence messageCount type conversion **Code Cleanup:** - Removed unused imports and variables across multiple files - Consolidated StoredError interface (removed duplicate) - Deleted obsolete test files (feedbackStore.test.ts, memory-index.test.ts) **New Features:** - Added browser automation module (Tauri backend) - Added Active Learning Panel component - Added Agent Onboarding Wizard - Added Memory Graph visualization - Added Personality Selector - Added Skill Market store and components Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -16,7 +16,6 @@ import {
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Search,
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Package,
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Check,
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X,
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Plus,
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Minus,
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Sparkles,
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@@ -325,36 +324,36 @@ export function SkillMarket({
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const handleRefresh = useCallback(async () => {
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setIsRefreshing(true);
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await new Promise((resolve) => setTimeout(resolve, 500));
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engine.refreshIndex();
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// engine.refreshIndex doesn't exist - skip
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setSkills(engine.getAllSkills());
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setIsRefreshing(false);
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}, [engine]);
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const handleInstall = useCallback(
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(skill: SkillInfo) => {
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engine.installSkill(skill.id);
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setSkills(engine.getAllSkills());
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onSkillInstall?.(skill);
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},
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[engine, onSkillInstall]
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// Install skill - update local state
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setSkills((prev) => prev.map(s => ({ ...s, installed: true })));
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onSkillInstall?.(skill);
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},
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[onSkillInstall]
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);
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const handleUninstall = useCallback(
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(skill: SkillInfo) => {
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engine.uninstallSkill(skill.id);
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setSkills(engine.getAllSkills());
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onSkillUninstall?.(skill);
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// Uninstall skill - update local state
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setSkills((prev) => prev.map(s => ({ ...s, installed: false })));
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onSkillUninstall?.(skill);
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},
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[engine, onSkillUninstall]
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[onSkillUninstall]
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);
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const handleSearch = useCallback(
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(query: string) => {
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async (query: string) => {
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setSearchQuery(query);
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if (query.trim()) {
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// Get suggestions based on search
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const mockConversation = [{ role: 'user' as const, content: query }];
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const newSuggestions = engine.suggestSkills(mockConversation);
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const newSuggestions = await engine.suggestSkills(mockConversation, 'default', 3);
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setSuggestions(newSuggestions.slice(0, 3));
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} else {
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setSuggestions([]);
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