feat: Evolution Engine Phase 3-5 — WorkflowComposer+FeedbackCollector+EvolutionMiddleware+反馈闭环
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Phase 3:
- EvolutionMiddleware (priority 78): 管家对话中注入进化确认提示
- GrowthIntegration.check_evolution() API 串入

Phase 4:
- WorkflowComposer: 轨迹工具链模式聚类 + Pipeline YAML prompt 构建 + JSON 解析
- EvolutionEngine.analyze_trajectory_patterns() L3 入口

Phase 5:
- FeedbackCollector: 反馈信号收集 + 信任度管理 + 推荐(Optimize/Archive/Promote)
- EvolutionEngine 反馈闭环方法: submit_feedback/get_artifacts_needing_optimization

新增 12 个测试(111→123),全 workspace 701 测试通过。
This commit is contained in:
iven
2026-04-18 21:27:59 +08:00
parent 7d03e6a90c
commit f97e6fdbb6
6 changed files with 727 additions and 4 deletions

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@@ -279,3 +279,4 @@ pub mod token_calibration;
pub mod tool_error;
pub mod tool_output_guard;
pub mod trajectory_recorder;
pub mod evolution;

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@@ -0,0 +1,134 @@
//! 进化引擎中间件
//! 在管家对话中检测并呈现"技能进化确认"提示
//! 优先级 78在 ButlerRouter@80 之前运行)
use async_trait::async_trait;
use std::sync::Arc;
use tokio::sync::RwLock;
use crate::middleware::{
AgentMiddleware, MiddlewareContext, MiddlewareDecision,
};
use zclaw_types::Result;
/// 待确认的进化事件
#[derive(Debug, Clone)]
pub struct PendingEvolution {
pub pattern_name: String,
pub trigger_suggestion: String,
pub description: String,
}
/// 进化引擎中间件
/// 检查是否有待确认的进化事件,注入确认提示到 system prompt
pub struct EvolutionMiddleware {
pending: Arc<RwLock<Vec<PendingEvolution>>>,
}
impl EvolutionMiddleware {
pub fn new() -> Self {
Self {
pending: Arc::new(RwLock::new(Vec::new())),
}
}
/// 添加一个待确认的进化事件
pub async fn add_pending(&self, evolution: PendingEvolution) {
self.pending.write().await.push(evolution);
}
/// 获取并清除所有待确认事件
pub async fn drain_pending(&self) -> Vec<PendingEvolution> {
let mut pending = self.pending.write().await;
std::mem::take(&mut *pending)
}
/// 当前待确认事件数量
pub async fn pending_count(&self) -> usize {
self.pending.read().await.len()
}
}
impl Default for EvolutionMiddleware {
fn default() -> Self {
Self::new()
}
}
#[async_trait]
impl AgentMiddleware for EvolutionMiddleware {
fn name(&self) -> &str {
"evolution"
}
fn priority(&self) -> i32 {
78 // 在 ButlerRouter(80) 之前
}
async fn before_completion(
&self,
ctx: &mut MiddlewareContext,
) -> Result<MiddlewareDecision> {
let pending = self.pending.read().await;
if pending.is_empty() {
return Ok(MiddlewareDecision::Continue);
}
// 只在第一条(最近的)事件上触发提示,避免信息过载
if let Some(evolution) = pending.first() {
let injection = format!(
"\n\n<evolution-suggestion>\n\
我注意到你经常做「{pattern}」相关的事情。\n\
我可以帮你整理成一个技能,以后直接说「{trigger}」就能用了。\n\
技能描述:{desc}\n\
如果你同意,请回复 '确认保存技能'。如果你想调整,可以告诉我怎么改。\n\
</evolution-suggestion>",
pattern = evolution.pattern_name,
trigger = evolution.trigger_suggestion,
desc = evolution.description,
);
ctx.system_prompt.push_str(&injection);
tracing::info!(
"[EvolutionMiddleware] Injected evolution suggestion for: {}",
evolution.pattern_name
);
}
Ok(MiddlewareDecision::Continue)
}
}
#[cfg(test)]
mod tests {
use super::*;
#[tokio::test]
async fn test_no_pending_continues() {
let mw = EvolutionMiddleware::new();
assert_eq!(mw.pending_count().await, 0);
}
#[tokio::test]
async fn test_add_and_drain() {
let mw = EvolutionMiddleware::new();
mw.add_pending(PendingEvolution {
pattern_name: "报表生成".to_string(),
trigger_suggestion: "生成报表".to_string(),
description: "自动生成每日报表".to_string(),
})
.await;
assert_eq!(mw.pending_count().await, 1);
let drained = mw.drain_pending().await;
assert_eq!(drained.len(), 1);
assert_eq!(drained[0].pattern_name, "报表生成");
assert_eq!(mw.pending_count().await, 0);
}
#[tokio::test]
async fn test_name_and_priority() {
let mw = EvolutionMiddleware::new();
assert_eq!(mw.name(), "evolution");
assert_eq!(mw.priority(), 78);
}
}