Problem: Agent could not invoke appropriate skills when user asked about financial reports because LLM didn't know which skills were available. Root causes: 1. System prompt lacked available skill list 2. SkillManifest struct missing 'triggers' field 3. SKILL.md loader not parsing triggers list 4. "财报" keyword not matching "财务报告" trigger Changes: - Add triggers field to SkillManifest struct - Parse triggers list from SKILL.md frontmatter - Inject skill list into system prompt in kernel.rs - Add "财报", "财务数据", "盈利", "营收" triggers to finance-tracker - Add "财报分析" trigger to analytics-reporter - Document fix in troubleshooting.md Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
151 lines
4.0 KiB
Rust
151 lines
4.0 KiB
Rust
//! Skill definition and types
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use serde::{Deserialize, Serialize};
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use serde_json::Value;
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use zclaw_types::{SkillId, Result};
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/// Skill manifest definition
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct SkillManifest {
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/// Unique skill identifier
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pub id: SkillId,
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/// Human-readable name
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pub name: String,
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/// Skill description
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pub description: String,
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/// Skill version
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pub version: String,
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/// Skill author
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#[serde(default)]
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pub author: Option<String>,
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/// Execution mode
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pub mode: SkillMode,
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/// Required capabilities
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#[serde(default)]
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pub capabilities: Vec<String>,
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/// Input schema (JSON Schema)
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#[serde(default)]
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pub input_schema: Option<Value>,
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/// Output schema (JSON Schema)
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#[serde(default)]
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pub output_schema: Option<Value>,
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/// Tags for categorization
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#[serde(default)]
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pub tags: Vec<String>,
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/// Trigger words for skill activation
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#[serde(default)]
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pub triggers: Vec<String>,
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/// Whether the skill is enabled
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#[serde(default = "default_enabled")]
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pub enabled: bool,
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}
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fn default_enabled() -> bool { true }
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/// Skill execution mode
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#[derive(Debug, Clone, Serialize, Deserialize, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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pub enum SkillMode {
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/// Prompt-only skill (no code execution)
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PromptOnly,
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/// Python script execution
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Python,
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/// Shell command execution
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Shell,
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/// WebAssembly execution
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Wasm,
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/// Native Rust execution
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Native,
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}
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/// Skill execution context
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#[derive(Debug, Clone)]
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pub struct SkillContext {
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/// Agent ID executing the skill
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pub agent_id: String,
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/// Session ID for the execution
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pub session_id: String,
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/// Working directory for execution
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pub working_dir: Option<std::path::PathBuf>,
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/// Environment variables
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pub env: std::collections::HashMap<String, String>,
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/// Timeout in seconds
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pub timeout_secs: u64,
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/// Whether to allow network access
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pub network_allowed: bool,
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/// Whether to allow file system access
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pub file_access_allowed: bool,
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}
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impl Default for SkillContext {
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fn default() -> Self {
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Self {
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agent_id: String::new(),
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session_id: String::new(),
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working_dir: None,
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env: std::collections::HashMap::new(),
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timeout_secs: 60,
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network_allowed: false,
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file_access_allowed: false,
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}
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}
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}
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/// Skill execution result
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct SkillResult {
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/// Whether execution succeeded
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pub success: bool,
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/// Output data
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pub output: Value,
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/// Error message if failed
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#[serde(default)]
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pub error: Option<String>,
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/// Execution duration in milliseconds
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#[serde(default)]
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pub duration_ms: Option<u64>,
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/// Token usage if LLM was #[serde(default)]
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pub tokens_used: Option<u32>,
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}
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impl SkillResult {
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pub fn success(output: Value) -> Self {
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Self {
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success: true,
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output,
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error: None,
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duration_ms: None,
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tokens_used: None,
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}
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}
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pub fn error(message: impl Into<String>) -> Self {
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Self {
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success: false,
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output: Value::Null,
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error: Some(message.into()),
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duration_ms: None,
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tokens_used: None,
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}
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}
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}
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/// Skill definition with execution logic
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#[async_trait::async_trait]
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pub trait Skill: Send + Sync {
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/// Get the skill manifest
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fn manifest(&self) -> &SkillManifest;
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/// Execute the skill with given input
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async fn execute(&self, context: &SkillContext, input: Value) -> Result<SkillResult>;
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/// Validate input against schema
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fn validate_input(&self, input: &Value) -> Result<()> {
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// Basic validation - can be overridden
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if input.is_null() {
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return Err(zclaw_types::ZclawError::InvalidInput("Input cannot be null".into()));
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}
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Ok(())
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}
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}
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