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zclaw_openfang/crates/zclaw-hands/src/hands/whiteboard.rs
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feat: 新增技能编排引擎和工作流构建器组件
refactor: 统一Hands系统常量到单个源文件
refactor: 更新Hands中文名称和描述

fix: 修复技能市场在连接状态变化时重新加载
fix: 修复身份变更提案的错误处理逻辑

docs: 更新多个功能文档的验证状态和实现位置
docs: 更新Hands系统文档

test: 添加测试文件验证工作区路径
2026-03-25 08:27:25 +08:00

421 lines
12 KiB
Rust

//! Whiteboard Hand - Drawing and annotation capabilities
//!
//! Provides whiteboard drawing actions for teaching:
//! - draw_text: Draw text on the whiteboard
//! - draw_shape: Draw shapes (rectangle, circle, arrow, etc.)
//! - draw_line: Draw lines and curves
//! - draw_chart: Draw charts (bar, line, pie)
//! - draw_latex: Render LaTeX formulas
//! - draw_table: Draw data tables
//! - clear: Clear the whiteboard
//! - export: Export as image
use async_trait::async_trait;
use serde::{Deserialize, Serialize};
use serde_json::Value;
use zclaw_types::Result;
use crate::{Hand, HandConfig, HandContext, HandResult, HandStatus};
/// Whiteboard action types
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "action", rename_all = "snake_case")]
pub enum WhiteboardAction {
/// Draw text
DrawText {
x: f64,
y: f64,
text: String,
#[serde(default = "default_font_size")]
font_size: u32,
#[serde(default)]
color: Option<String>,
#[serde(default)]
font_family: Option<String>,
},
/// Draw a shape
DrawShape {
shape: ShapeType,
x: f64,
y: f64,
width: f64,
height: f64,
#[serde(default)]
fill: Option<String>,
#[serde(default)]
stroke: Option<String>,
#[serde(default = "default_stroke_width")]
stroke_width: u32,
},
/// Draw a line
DrawLine {
points: Vec<Point>,
#[serde(default)]
color: Option<String>,
#[serde(default = "default_stroke_width")]
stroke_width: u32,
},
/// Draw a chart
DrawChart {
chart_type: ChartType,
data: ChartData,
x: f64,
y: f64,
width: f64,
height: f64,
#[serde(default)]
title: Option<String>,
},
/// Draw LaTeX formula
DrawLatex {
latex: String,
x: f64,
y: f64,
#[serde(default = "default_font_size")]
font_size: u32,
#[serde(default)]
color: Option<String>,
},
/// Draw a table
DrawTable {
headers: Vec<String>,
rows: Vec<Vec<String>>,
x: f64,
y: f64,
#[serde(default)]
column_widths: Option<Vec<f64>>,
},
/// Erase area
Erase {
x: f64,
y: f64,
width: f64,
height: f64,
},
/// Clear whiteboard
Clear,
/// Undo last action
Undo,
/// Redo last undone action
Redo,
/// Export as image
Export {
#[serde(default = "default_export_format")]
format: String,
},
}
fn default_font_size() -> u32 { 16 }
fn default_stroke_width() -> u32 { 2 }
fn default_export_format() -> String { "png".to_string() }
/// Shape types
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum ShapeType {
Rectangle,
RoundedRectangle,
Circle,
Ellipse,
Triangle,
Arrow,
Star,
Checkmark,
Cross,
}
/// Point for line drawing
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Point {
pub x: f64,
pub y: f64,
}
/// Chart types
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "snake_case")]
pub enum ChartType {
Bar,
Line,
Pie,
Scatter,
Area,
Radar,
}
/// Chart data
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ChartData {
pub labels: Vec<String>,
pub datasets: Vec<Dataset>,
}
/// Dataset for charts
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Dataset {
pub label: String,
pub values: Vec<f64>,
#[serde(default)]
pub color: Option<String>,
}
/// Whiteboard state (for undo/redo)
#[derive(Debug, Clone, Default)]
pub struct WhiteboardState {
pub actions: Vec<WhiteboardAction>,
pub undone: Vec<WhiteboardAction>,
pub canvas_width: f64,
pub canvas_height: f64,
}
/// Whiteboard Hand implementation
pub struct WhiteboardHand {
config: HandConfig,
state: std::sync::Arc<tokio::sync::RwLock<WhiteboardState>>,
}
impl WhiteboardHand {
/// Create a new whiteboard hand
pub fn new() -> Self {
Self {
config: HandConfig {
id: "whiteboard".to_string(),
name: "白板".to_string(),
description: "在虚拟白板上绘制和标注".to_string(),
needs_approval: false,
dependencies: vec![],
input_schema: Some(serde_json::json!({
"type": "object",
"properties": {
"action": { "type": "string" },
"x": { "type": "number" },
"y": { "type": "number" },
"text": { "type": "string" },
}
})),
tags: vec!["presentation".to_string(), "education".to_string()],
enabled: true,
},
state: std::sync::Arc::new(tokio::sync::RwLock::new(WhiteboardState {
canvas_width: 1920.0,
canvas_height: 1080.0,
..Default::default()
})),
}
}
/// Create with custom canvas size
pub fn with_size(width: f64, height: f64) -> Self {
let hand = Self::new();
let mut state = hand.state.blocking_write();
state.canvas_width = width;
state.canvas_height = height;
drop(state);
hand
}
/// Execute a whiteboard action
pub async fn execute_action(&self, action: WhiteboardAction) -> Result<HandResult> {
let mut state = self.state.write().await;
match &action {
WhiteboardAction::Clear => {
state.actions.clear();
state.undone.clear();
return Ok(HandResult::success(serde_json::json!({
"status": "cleared",
"action_count": 0
})));
}
WhiteboardAction::Undo => {
if let Some(last) = state.actions.pop() {
state.undone.push(last);
return Ok(HandResult::success(serde_json::json!({
"status": "undone",
"remaining_actions": state.actions.len()
})));
}
return Ok(HandResult::success(serde_json::json!({
"status": "no_action_to_undo"
})));
}
WhiteboardAction::Redo => {
if let Some(redone) = state.undone.pop() {
state.actions.push(redone);
return Ok(HandResult::success(serde_json::json!({
"status": "redone",
"total_actions": state.actions.len()
})));
}
return Ok(HandResult::success(serde_json::json!({
"status": "no_action_to_redo"
})));
}
WhiteboardAction::Export { format } => {
// In real implementation, would render to image
return Ok(HandResult::success(serde_json::json!({
"status": "exported",
"format": format,
"data_url": format!("data:image/{};base64,<rendered_data>", format)
})));
}
_ => {
// Regular drawing action
state.actions.push(action.clone());
return Ok(HandResult::success(serde_json::json!({
"status": "drawn",
"action": action,
"total_actions": state.actions.len()
})));
}
}
}
/// Get current state
pub async fn get_state(&self) -> WhiteboardState {
self.state.read().await.clone()
}
/// Get all actions
pub async fn get_actions(&self) -> Vec<WhiteboardAction> {
self.state.read().await.actions.clone()
}
}
impl Default for WhiteboardHand {
fn default() -> Self {
Self::new()
}
}
#[async_trait]
impl Hand for WhiteboardHand {
fn config(&self) -> &HandConfig {
&self.config
}
async fn execute(&self, _context: &HandContext, input: Value) -> Result<HandResult> {
// Parse action from input
let action: WhiteboardAction = match serde_json::from_value(input.clone()) {
Ok(a) => a,
Err(e) => {
return Ok(HandResult::error(format!("Invalid whiteboard action: {}", e)));
}
};
self.execute_action(action).await
}
fn status(&self) -> HandStatus {
// Check if there are any actions
HandStatus::Idle
}
}
#[cfg(test)]
mod tests {
use super::*;
#[tokio::test]
async fn test_whiteboard_creation() {
let hand = WhiteboardHand::new();
assert_eq!(hand.config().id, "whiteboard");
}
#[tokio::test]
async fn test_draw_text() {
let hand = WhiteboardHand::new();
let action = WhiteboardAction::DrawText {
x: 100.0,
y: 100.0,
text: "Hello World".to_string(),
font_size: 24,
color: Some("#333333".to_string()),
font_family: None,
};
let result = hand.execute_action(action).await.unwrap();
assert!(result.success);
let state = hand.get_state().await;
assert_eq!(state.actions.len(), 1);
}
#[tokio::test]
async fn test_draw_shape() {
let hand = WhiteboardHand::new();
let action = WhiteboardAction::DrawShape {
shape: ShapeType::Rectangle,
x: 50.0,
y: 50.0,
width: 200.0,
height: 100.0,
fill: Some("#4CAF50".to_string()),
stroke: None,
stroke_width: 2,
};
let result = hand.execute_action(action).await.unwrap();
assert!(result.success);
}
#[tokio::test]
async fn test_undo_redo() {
let hand = WhiteboardHand::new();
// Draw something
hand.execute_action(WhiteboardAction::DrawText {
x: 0.0, y: 0.0, text: "Test".to_string(), font_size: 16, color: None, font_family: None,
}).await.unwrap();
// Undo
let result = hand.execute_action(WhiteboardAction::Undo).await.unwrap();
assert!(result.success);
assert_eq!(hand.get_state().await.actions.len(), 0);
// Redo
let result = hand.execute_action(WhiteboardAction::Redo).await.unwrap();
assert!(result.success);
assert_eq!(hand.get_state().await.actions.len(), 1);
}
#[tokio::test]
async fn test_clear() {
let hand = WhiteboardHand::new();
// Draw something
hand.execute_action(WhiteboardAction::DrawText {
x: 0.0, y: 0.0, text: "Test".to_string(), font_size: 16, color: None, font_family: None,
}).await.unwrap();
// Clear
let result = hand.execute_action(WhiteboardAction::Clear).await.unwrap();
assert!(result.success);
assert_eq!(hand.get_state().await.actions.len(), 0);
}
#[tokio::test]
async fn test_chart() {
let hand = WhiteboardHand::new();
let action = WhiteboardAction::DrawChart {
chart_type: ChartType::Bar,
data: ChartData {
labels: vec!["A".to_string(), "B".to_string(), "C".to_string()],
datasets: vec![Dataset {
label: "Values".to_string(),
values: vec![10.0, 20.0, 15.0],
color: Some("#2196F3".to_string()),
}],
},
x: 100.0,
y: 100.0,
width: 400.0,
height: 300.0,
title: Some("Test Chart".to_string()),
};
let result = hand.execute_action(action).await.unwrap();
assert!(result.success);
}
}