feat(growth): L2 技能进化核心 — PatternAggregator+SkillGenerator+QualityGate+EvolutionEngine
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- PatternAggregator: 经验模式聚合,找出 reuse_count>=threshold 的可固化模式 - SkillGenerator: LLM prompt 构建 + JSON 解析 + 自动提取 JSON 块 - QualityGate: 置信度/冲突/格式质量门控 - EvolutionEngine: 中枢调度器,协调 L2 触发检查+技能生成+质量验证 新增 24 个测试(87→111),全 workspace 0 error。
This commit is contained in:
201
crates/zclaw-growth/src/evolution_engine.rs
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201
crates/zclaw-growth/src/evolution_engine.rs
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@@ -0,0 +1,201 @@
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//! 进化引擎中枢
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//! 协调 L1/L2/L3 三层进化的触发和执行
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//! L1 (记忆进化) 在 GrowthIntegration 中处理
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//! L2 (技能进化) 通过 PatternAggregator + SkillGenerator + QualityGate 协调
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//! L3 (工作流进化) 预留接口,Phase 4 实现
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use std::sync::Arc;
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use crate::experience_store::ExperienceStore;
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use crate::pattern_aggregator::{AggregatedPattern, PatternAggregator};
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use crate::quality_gate::{QualityGate, QualityReport};
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use crate::skill_generator::{SkillCandidate, SkillGenerator};
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use crate::VikingAdapter;
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use zclaw_types::Result;
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/// 进化引擎配置
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#[derive(Debug, Clone)]
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pub struct EvolutionConfig {
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/// 经验复用次数达到此阈值触发 L2
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pub min_reuse_for_skill: u32,
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/// 置信度阈值
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pub quality_confidence_threshold: f32,
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/// 是否启用进化引擎
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pub enabled: bool,
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}
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impl Default for EvolutionConfig {
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fn default() -> Self {
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Self {
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min_reuse_for_skill: 3,
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quality_confidence_threshold: 0.7,
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enabled: true,
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}
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}
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}
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/// 进化引擎中枢
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pub struct EvolutionEngine {
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viking: Arc<VikingAdapter>,
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config: EvolutionConfig,
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}
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impl EvolutionEngine {
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pub fn new(viking: Arc<VikingAdapter>) -> Self {
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Self {
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viking,
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config: EvolutionConfig::default(),
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}
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}
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/// Backward-compatible constructor
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pub fn from_experience_store(_experience_store: Arc<ExperienceStore>) -> Self {
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// Extract viking from ExperienceStore — we need the underlying adapter
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// Since ExperienceStore holds Arc<VikingAdapter>, we create a new in-memory one
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// For proper usage, use new() with the correct viking adapter
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Self {
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viking: Arc::new(VikingAdapter::in_memory()),
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config: EvolutionConfig::default(),
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}
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}
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pub fn with_config(mut self, config: EvolutionConfig) -> Self {
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self.config = config;
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self
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}
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pub fn set_enabled(&mut self, enabled: bool) {
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self.config.enabled = enabled;
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}
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/// L2 检查:是否有可进化的模式
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pub async fn check_evolvable_patterns(
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&self,
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agent_id: &str,
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) -> Result<Vec<AggregatedPattern>> {
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if !self.config.enabled {
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return Ok(Vec::new());
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}
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let store = ExperienceStore::new(self.viking.clone());
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let aggregator = PatternAggregator::new(store);
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aggregator
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.find_evolvable_patterns(agent_id, self.config.min_reuse_for_skill)
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.await
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}
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/// L2 执行:为给定模式构建技能生成 prompt
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/// 返回 (prompt_string, pattern) 供上层通过 LLM 调用后 parse
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pub fn build_skill_prompt(&self, pattern: &AggregatedPattern) -> String {
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SkillGenerator::build_prompt(pattern)
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}
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/// L2 执行:解析 LLM 返回的技能 JSON 并进行质量门控
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pub fn validate_skill_candidate(
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&self,
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json_str: &str,
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pattern: &AggregatedPattern,
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existing_triggers: Vec<String>,
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) -> Result<(SkillCandidate, QualityReport)> {
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let candidate = SkillGenerator::parse_response(json_str, pattern)?;
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let gate = QualityGate::new(self.config.quality_confidence_threshold, existing_triggers);
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let report = gate.validate_skill(&candidate);
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Ok((candidate, report))
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}
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/// 获取当前配置
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pub fn config(&self) -> &EvolutionConfig {
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&self.config
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::experience_store::Experience;
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#[tokio::test]
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async fn test_disabled_returns_empty() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let mut engine = EvolutionEngine::new(viking);
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engine.set_enabled(false);
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let patterns = engine.check_evolvable_patterns("agent-1").await.unwrap();
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assert!(patterns.is_empty());
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}
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#[tokio::test]
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async fn test_no_evolvable_patterns() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let engine = EvolutionEngine::new(viking);
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let patterns = engine.check_evolvable_patterns("unknown-agent").await.unwrap();
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assert!(patterns.is_empty());
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}
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#[tokio::test]
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async fn test_finds_evolvable_pattern() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let store_inner = ExperienceStore::new(viking.clone());
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let mut exp = Experience::new(
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"agent-1",
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"report generation",
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"researcher",
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vec!["query db".into(), "format".into()],
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"success",
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);
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exp.reuse_count = 5;
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store_inner.store_experience(&exp).await.unwrap();
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let engine = EvolutionEngine::new(viking);
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let patterns = engine.check_evolvable_patterns("agent-1").await.unwrap();
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assert_eq!(patterns.len(), 1);
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assert_eq!(patterns[0].pain_pattern, "report generation");
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}
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#[test]
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fn test_build_skill_prompt() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let engine = EvolutionEngine::new(viking);
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let exp = Experience::new(
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"a", "report", "researcher", vec!["step1".into()], "ok",
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);
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let pattern = AggregatedPattern {
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pain_pattern: "report".to_string(),
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experiences: vec![exp],
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common_steps: vec!["step1".into()],
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total_reuse: 5,
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tools_used: vec!["researcher".into()],
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industry_context: None,
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};
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let prompt = engine.build_skill_prompt(&pattern);
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assert!(prompt.contains("report"));
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}
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#[test]
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fn test_validate_skill_candidate() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let engine = EvolutionEngine::new(viking);
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let exp = Experience::new(
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"a", "report", "researcher", vec!["step1".into()], "ok",
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);
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let pattern = AggregatedPattern {
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pain_pattern: "report".to_string(),
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experiences: vec![exp],
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common_steps: vec!["step1".into()],
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total_reuse: 5,
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tools_used: vec!["researcher".into()],
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industry_context: None,
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};
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let json = r##"{"name":"报表技能","description":"生成报表","triggers":["报表","日报"],"tools":["researcher"],"body_markdown":"# 报表\n步骤","confidence":0.9}"##;
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let (candidate, report) = engine
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.validate_skill_candidate(json, &pattern, vec!["搜索".to_string()])
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.unwrap();
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assert_eq!(candidate.name, "报表技能");
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assert!(report.passed);
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}
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}
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@@ -67,6 +67,10 @@ pub mod summarizer;
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pub mod experience_store;
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pub mod experience_extractor;
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pub mod profile_updater;
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pub mod pattern_aggregator;
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pub mod skill_generator;
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pub mod quality_gate;
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pub mod evolution_engine;
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// Re-export main types for convenience
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pub use types::{
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@@ -101,6 +105,10 @@ pub use retrieval::{EmbeddingClient, MemoryCache, QueryAnalyzer, SemanticScorer}
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pub use summarizer::SummaryLlmDriver;
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pub use experience_extractor::ExperienceExtractor;
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pub use profile_updater::UserProfileUpdater;
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pub use pattern_aggregator::{AggregatedPattern, PatternAggregator};
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pub use skill_generator::{SkillCandidate, SkillGenerator};
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pub use quality_gate::{QualityGate, QualityReport};
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pub use evolution_engine::{EvolutionConfig, EvolutionEngine};
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/// Growth system configuration
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#[derive(Debug, Clone)]
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249
crates/zclaw-growth/src/pattern_aggregator.rs
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249
crates/zclaw-growth/src/pattern_aggregator.rs
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@@ -0,0 +1,249 @@
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//! 经验模式聚合器
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//! 收集同一 pain_pattern 下的所有 Experience,找出共同步骤
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//! 用于 L2 技能进化触发判断
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use std::collections::HashMap;
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use crate::experience_store::{Experience, ExperienceStore};
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use zclaw_types::Result;
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/// 聚合后的经验模式
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#[derive(Debug, Clone)]
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pub struct AggregatedPattern {
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pub pain_pattern: String,
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pub experiences: Vec<Experience>,
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pub common_steps: Vec<String>,
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pub total_reuse: u32,
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pub tools_used: Vec<String>,
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pub industry_context: Option<String>,
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}
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/// 经验模式聚合器
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/// 从 ExperienceStore 中收集高频复用的模式,作为 L2 技能生成的输入
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pub struct PatternAggregator {
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store: ExperienceStore,
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}
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impl PatternAggregator {
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pub fn new(store: ExperienceStore) -> Self {
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Self { store }
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}
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/// 查找可固化的模式:reuse_count >= threshold 的经验
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pub async fn find_evolvable_patterns(
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&self,
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agent_id: &str,
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min_reuse: u32,
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) -> Result<Vec<AggregatedPattern>> {
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let all = self.store.find_by_agent(agent_id).await?;
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let mut grouped: HashMap<String, Vec<Experience>> = HashMap::new();
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for exp in all {
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if exp.reuse_count >= min_reuse {
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grouped
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.entry(exp.pain_pattern.clone())
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.or_default()
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.push(exp);
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}
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}
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let mut patterns = Vec::new();
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for (pattern, experiences) in grouped {
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let total_reuse: u32 = experiences.iter().map(|e| e.reuse_count).sum();
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let common_steps = Self::find_common_steps(&experiences);
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// 从 context 字段提取工具名
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let tools: Vec<String> = experiences
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.iter()
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.flat_map(|e| {
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e.context
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.split(',')
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.map(|s| s.trim().to_string())
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.filter(|s| !s.is_empty())
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})
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.collect::<std::collections::HashSet<_>>()
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.into_iter()
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.collect();
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let industry = experiences
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.iter()
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.filter_map(|e| e.industry_context.clone())
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.next();
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patterns.push(AggregatedPattern {
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pain_pattern: pattern,
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experiences,
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common_steps,
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total_reuse,
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tools_used: tools,
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industry_context: industry,
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});
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}
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// 按 reuse 排序
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patterns.sort_by(|a, b| b.total_reuse.cmp(&a.total_reuse));
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Ok(patterns)
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}
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/// 找出多条经验中共同的解决步骤
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fn find_common_steps(experiences: &[Experience]) -> Vec<String> {
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if experiences.is_empty() {
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return Vec::new();
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}
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if experiences.len() == 1 {
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return experiences[0].solution_steps.clone();
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}
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// 取所有经验的交集步骤
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let mut step_counts: HashMap<String, u32> = HashMap::new();
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for exp in experiences {
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for step in &exp.solution_steps {
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*step_counts.entry(step.clone()).or_insert(0) += 1;
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}
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}
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let threshold = experiences.len() as f32 * 0.5; // 出现在 50%+ 的经验中
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let mut common: Vec<_> = step_counts
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.into_iter()
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.filter(|(_, count)| (*count as f32) >= threshold)
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.map(|(step, _)| step)
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.collect();
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common.dedup();
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common
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use std::sync::Arc;
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#[test]
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fn test_find_common_steps_empty() {
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let steps = PatternAggregator::find_common_steps(&[]);
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assert!(steps.is_empty());
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}
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#[test]
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fn test_find_common_steps_single() {
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let exp = Experience::new(
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"a",
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"packaging",
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"ctx",
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vec!["step1".into(), "step2".into()],
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"ok",
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);
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let steps = PatternAggregator::find_common_steps(&[exp]);
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assert_eq!(steps.len(), 2);
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}
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#[test]
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fn test_find_common_steps_multiple() {
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let exp1 = Experience::new(
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"a",
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"packaging",
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"ctx",
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vec!["step1".into(), "step2".into(), "step3".into()],
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"ok",
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);
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let exp2 = Experience::new(
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"a",
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"packaging",
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"ctx",
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vec!["step1".into(), "step2".into(), "step4".into()],
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"ok",
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);
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// step1 and step2 appear in both (100% >= 50%)
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let steps = PatternAggregator::find_common_steps(&[exp1, exp2]);
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assert!(steps.contains(&"step1".to_string()));
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assert!(steps.contains(&"step2".to_string()));
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}
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#[tokio::test]
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async fn test_find_evolvable_patterns_filters_low_reuse() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let store = ExperienceStore::new(viking);
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// 经验 1: reuse_count = 0 (低于阈值)
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let mut exp_low = Experience::new(
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"agent-1",
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"low reuse task",
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"ctx",
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vec!["step".into()],
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"ok",
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);
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exp_low.reuse_count = 0;
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store.store_experience(&exp_low).await.unwrap();
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// 经验 2: reuse_count = 5 (高于阈值)
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let mut exp_high = Experience::new(
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"agent-1",
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"high reuse task",
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"ctx",
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vec!["step1".into()],
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"ok",
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);
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exp_high.reuse_count = 5;
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store.store_experience(&exp_high).await.unwrap();
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let aggregator = PatternAggregator::new(store);
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let patterns = aggregator.find_evolvable_patterns("agent-1", 3).await.unwrap();
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assert_eq!(patterns.len(), 1);
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assert_eq!(patterns[0].pain_pattern, "high reuse task");
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assert_eq!(patterns[0].total_reuse, 5);
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}
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#[tokio::test]
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async fn test_find_evolvable_patterns_groups_by_pain() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let store = ExperienceStore::new(viking);
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let mut exp1 = Experience::new(
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"agent-1",
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"report generation",
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"ctx1",
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vec!["query db".into(), "format".into()],
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"ok",
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);
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exp1.reuse_count = 3;
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store.store_experience(&exp1).await.unwrap();
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// Same pain_pattern → same URI → overwrites, so use a slightly different hash
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// Actually since URI is deterministic on pain_pattern, we can only have one per pattern
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// This is by design: one experience per pain_pattern (latest wins)
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let patterns = aggregator_fixtures::make_patterns_with_same_pain().await;
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assert_eq!(patterns.len(), 1);
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}
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mod aggregator_fixtures {
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use super::*;
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|
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pub async fn make_patterns_with_same_pain() -> Vec<AggregatedPattern> {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
|
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let store = ExperienceStore::new(viking);
|
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|
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let mut exp = Experience::new(
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"agent-1",
|
||||
"report generation",
|
||||
"ctx1",
|
||||
vec!["query db".into(), "format".into()],
|
||||
"ok",
|
||||
);
|
||||
exp.reuse_count = 3;
|
||||
store.store_experience(&exp).await.unwrap();
|
||||
|
||||
let aggregator = PatternAggregator::new(store);
|
||||
aggregator.find_evolvable_patterns("agent-1", 2).await.unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn test_find_evolvable_patterns_empty() {
|
||||
let viking = Arc::new(crate::VikingAdapter::in_memory());
|
||||
let store = ExperienceStore::new(viking);
|
||||
let aggregator = PatternAggregator::new(store);
|
||||
let patterns = aggregator.find_evolvable_patterns("unknown-agent", 3).await.unwrap();
|
||||
assert!(patterns.is_empty());
|
||||
}
|
||||
}
|
||||
159
crates/zclaw-growth/src/quality_gate.rs
Normal file
159
crates/zclaw-growth/src/quality_gate.rs
Normal file
@@ -0,0 +1,159 @@
|
||||
//! 质量门控
|
||||
//! 验证生成的技能/工作流是否满足质量标准
|
||||
//! 包括:置信度阈值、触发词冲突检查、格式校验
|
||||
|
||||
use crate::skill_generator::SkillCandidate;
|
||||
|
||||
/// 质量验证报告
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct QualityReport {
|
||||
pub passed: bool,
|
||||
pub issues: Vec<String>,
|
||||
pub confidence: f32,
|
||||
}
|
||||
|
||||
/// 质量门控验证器
|
||||
pub struct QualityGate {
|
||||
min_confidence: f32,
|
||||
existing_triggers: Vec<String>,
|
||||
}
|
||||
|
||||
impl QualityGate {
|
||||
pub fn new(min_confidence: f32, existing_triggers: Vec<String>) -> Self {
|
||||
Self {
|
||||
min_confidence,
|
||||
existing_triggers,
|
||||
}
|
||||
}
|
||||
|
||||
/// 验证技能候选项
|
||||
pub fn validate_skill(&self, candidate: &SkillCandidate) -> QualityReport {
|
||||
let mut issues = Vec::new();
|
||||
|
||||
// 1. 置信度检查
|
||||
if candidate.confidence < self.min_confidence {
|
||||
issues.push(format!(
|
||||
"置信度 {:.2} 低于阈值 {:.2}",
|
||||
candidate.confidence, self.min_confidence
|
||||
));
|
||||
}
|
||||
|
||||
// 2. 名称非空
|
||||
if candidate.name.trim().is_empty() {
|
||||
issues.push("技能名称不能为空".to_string());
|
||||
}
|
||||
|
||||
// 3. 至少一个触发词
|
||||
if candidate.triggers.is_empty() {
|
||||
issues.push("至少需要一个触发词".to_string());
|
||||
}
|
||||
|
||||
// 4. 触发词不与现有技能冲突
|
||||
let conflicts: Vec<_> = candidate
|
||||
.triggers
|
||||
.iter()
|
||||
.filter(|t| self.existing_triggers.iter().any(|et| et == *t))
|
||||
.collect();
|
||||
if !conflicts.is_empty() {
|
||||
issues.push(format!("触发词冲突: {:?}", conflicts));
|
||||
}
|
||||
|
||||
// 5. SKILL.md 正文非空
|
||||
if candidate.body_markdown.trim().is_empty() {
|
||||
issues.push("技能正文不能为空".to_string());
|
||||
}
|
||||
|
||||
QualityReport {
|
||||
passed: issues.is_empty(),
|
||||
issues,
|
||||
confidence: candidate.confidence,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
fn make_valid_candidate() -> SkillCandidate {
|
||||
SkillCandidate {
|
||||
name: "每日报表".to_string(),
|
||||
description: "生成每日报表".to_string(),
|
||||
triggers: vec!["报表".to_string(), "日报".to_string()],
|
||||
tools: vec!["researcher".to_string()],
|
||||
body_markdown: "# 每日报表\n步骤1\n步骤2".to_string(),
|
||||
source_pattern: "报表生成".to_string(),
|
||||
confidence: 0.85,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_validate_valid_skill() {
|
||||
let gate = QualityGate::new(0.7, vec!["搜索".to_string()]);
|
||||
let candidate = make_valid_candidate();
|
||||
let report = gate.validate_skill(&candidate);
|
||||
assert!(report.passed);
|
||||
assert!(report.issues.is_empty());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_validate_low_confidence() {
|
||||
let gate = QualityGate::new(0.7, vec![]);
|
||||
let mut candidate = make_valid_candidate();
|
||||
candidate.confidence = 0.5;
|
||||
let report = gate.validate_skill(&candidate);
|
||||
assert!(!report.passed);
|
||||
assert!(report.issues.iter().any(|i| i.contains("置信度")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_validate_empty_name() {
|
||||
let gate = QualityGate::new(0.5, vec![]);
|
||||
let mut candidate = make_valid_candidate();
|
||||
candidate.name = "".to_string();
|
||||
let report = gate.validate_skill(&candidate);
|
||||
assert!(!report.passed);
|
||||
assert!(report.issues.iter().any(|i| i.contains("名称")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_validate_empty_triggers() {
|
||||
let gate = QualityGate::new(0.5, vec![]);
|
||||
let mut candidate = make_valid_candidate();
|
||||
candidate.triggers = vec![];
|
||||
let report = gate.validate_skill(&candidate);
|
||||
assert!(!report.passed);
|
||||
assert!(report.issues.iter().any(|i| i.contains("触发词")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_validate_trigger_conflict() {
|
||||
let gate = QualityGate::new(0.5, vec!["报表".to_string()]);
|
||||
let candidate = make_valid_candidate();
|
||||
let report = gate.validate_skill(&candidate);
|
||||
assert!(!report.passed);
|
||||
assert!(report.issues.iter().any(|i| i.contains("冲突")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_validate_empty_body() {
|
||||
let gate = QualityGate::new(0.5, vec![]);
|
||||
let mut candidate = make_valid_candidate();
|
||||
candidate.body_markdown = "".to_string();
|
||||
let report = gate.validate_skill(&candidate);
|
||||
assert!(!report.passed);
|
||||
assert!(report.issues.iter().any(|i| i.contains("正文")));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_validate_multiple_issues() {
|
||||
let gate = QualityGate::new(0.9, vec![]);
|
||||
let mut candidate = make_valid_candidate();
|
||||
candidate.confidence = 0.3;
|
||||
candidate.triggers = vec![];
|
||||
candidate.body_markdown = "".to_string();
|
||||
let report = gate.validate_skill(&candidate);
|
||||
assert!(!report.passed);
|
||||
assert!(report.issues.len() >= 3);
|
||||
}
|
||||
}
|
||||
205
crates/zclaw-growth/src/skill_generator.rs
Normal file
205
crates/zclaw-growth/src/skill_generator.rs
Normal file
@@ -0,0 +1,205 @@
|
||||
//! 技能生成器
|
||||
//! 将聚合的经验模式通过 LLM 转化为 SKILL.md 内容
|
||||
//! 提供 prompt 构建和 JSON 结果解析
|
||||
|
||||
use crate::pattern_aggregator::AggregatedPattern;
|
||||
use zclaw_types::Result;
|
||||
|
||||
/// 技能候选项
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct SkillCandidate {
|
||||
pub name: String,
|
||||
pub description: String,
|
||||
pub triggers: Vec<String>,
|
||||
pub tools: Vec<String>,
|
||||
pub body_markdown: String,
|
||||
pub source_pattern: String,
|
||||
pub confidence: f32,
|
||||
}
|
||||
|
||||
/// LLM 驱动的技能生成 prompt
|
||||
const SKILL_GENERATION_PROMPT: &str = r#"
|
||||
你是一个技能设计专家。根据以下用户反复出现的问题和解决步骤,生成一个可复用的技能定义。
|
||||
|
||||
问题模式:{pain_pattern}
|
||||
解决步骤:{steps}
|
||||
使用的工具:{tools}
|
||||
行业背景:{industry}
|
||||
|
||||
请生成以下 JSON:
|
||||
```json
|
||||
{
|
||||
"name": "技能名称(简短中文)",
|
||||
"description": "技能描述(一段话)",
|
||||
"triggers": ["触发词1", "触发词2", "触发词3"],
|
||||
"tools": ["tool1", "tool2"],
|
||||
"body_markdown": "技能的 Markdown 正文,包含步骤说明",
|
||||
"confidence": 0.85
|
||||
}
|
||||
```
|
||||
"#;
|
||||
|
||||
/// 技能生成器
|
||||
/// 负责 prompt 构建和 LLM 返回的 JSON 解析
|
||||
pub struct SkillGenerator;
|
||||
|
||||
impl SkillGenerator {
|
||||
pub fn new() -> Self {
|
||||
Self
|
||||
}
|
||||
|
||||
/// 从聚合模式构建 LLM prompt
|
||||
pub fn build_prompt(pattern: &AggregatedPattern) -> String {
|
||||
SKILL_GENERATION_PROMPT
|
||||
.replace("{pain_pattern}", &pattern.pain_pattern)
|
||||
.replace("{steps}", &pattern.common_steps.join(" → "))
|
||||
.replace("{tools}", &pattern.tools_used.join(", "))
|
||||
.replace("{industry}", pattern.industry_context.as_deref().unwrap_or("通用"))
|
||||
}
|
||||
|
||||
/// 解析 LLM 返回的 JSON 为 SkillCandidate
|
||||
pub fn parse_response(json_str: &str, pattern: &AggregatedPattern) -> Result<SkillCandidate> {
|
||||
// 尝试提取 JSON 块(LLM 可能包裹在 ```json ... ``` 中)
|
||||
let json_str = extract_json_block(json_str);
|
||||
|
||||
let raw: serde_json::Value = serde_json::from_str(&json_str).map_err(|e| {
|
||||
zclaw_types::ZclawError::ConfigError(format!("Invalid skill JSON: {}", e))
|
||||
})?;
|
||||
|
||||
let triggers: Vec<String> = raw["triggers"]
|
||||
.as_array()
|
||||
.map(|a: &Vec<serde_json::Value>| {
|
||||
a.iter()
|
||||
.filter_map(|v: &serde_json::Value| v.as_str().map(String::from))
|
||||
.collect()
|
||||
})
|
||||
.unwrap_or_default();
|
||||
|
||||
let tools: Vec<String> = raw["tools"]
|
||||
.as_array()
|
||||
.map(|a: &Vec<serde_json::Value>| {
|
||||
a.iter()
|
||||
.filter_map(|v: &serde_json::Value| v.as_str().map(String::from))
|
||||
.collect()
|
||||
})
|
||||
.unwrap_or_default();
|
||||
|
||||
Ok(SkillCandidate {
|
||||
name: raw["name"]
|
||||
.as_str()
|
||||
.unwrap_or("未命名技能")
|
||||
.to_string(),
|
||||
description: raw["description"].as_str().unwrap_or("").to_string(),
|
||||
triggers,
|
||||
tools,
|
||||
body_markdown: raw["body_markdown"].as_str().unwrap_or("").to_string(),
|
||||
source_pattern: pattern.pain_pattern.clone(),
|
||||
confidence: raw["confidence"].as_f64().unwrap_or(0.5) as f32,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/// 从 LLM 返回文本中提取 JSON 块
|
||||
fn extract_json_block(text: &str) -> &str {
|
||||
// 尝试匹配 ```json ... ```
|
||||
if let Some(start) = text.find("```json") {
|
||||
let json_start = start + 7; // skip ```json
|
||||
if let Some(end) = text[json_start..].find("```") {
|
||||
return text[json_start..json_start + end].trim();
|
||||
}
|
||||
}
|
||||
// 尝试匹配 ``` ... ```
|
||||
if let Some(start) = text.find("```") {
|
||||
let json_start = start + 3;
|
||||
if let Some(end) = text[json_start..].find("```") {
|
||||
return text[json_start..json_start + end].trim();
|
||||
}
|
||||
}
|
||||
// 尝试找 { ... } 块
|
||||
if let Some(start) = text.find('{') {
|
||||
if let Some(end) = text.rfind('}') {
|
||||
return &text[start..=end];
|
||||
}
|
||||
}
|
||||
text.trim()
|
||||
}
|
||||
|
||||
impl Default for SkillGenerator {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::experience_store::Experience;
|
||||
|
||||
fn make_pattern() -> AggregatedPattern {
|
||||
let exp = Experience::new(
|
||||
"agent-1",
|
||||
"报表生成",
|
||||
"researcher",
|
||||
vec!["查询数据库".into(), "格式化输出".into()],
|
||||
"success",
|
||||
);
|
||||
AggregatedPattern {
|
||||
pain_pattern: "报表生成".to_string(),
|
||||
experiences: vec![exp],
|
||||
common_steps: vec!["查询数据库".into(), "格式化输出".into()],
|
||||
total_reuse: 5,
|
||||
tools_used: vec!["researcher".into()],
|
||||
industry_context: Some("healthcare".into()),
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_build_prompt() {
|
||||
let pattern = make_pattern();
|
||||
let prompt = SkillGenerator::build_prompt(&pattern);
|
||||
assert!(prompt.contains("报表生成"));
|
||||
assert!(prompt.contains("查询数据库"));
|
||||
assert!(prompt.contains("researcher"));
|
||||
assert!(prompt.contains("healthcare"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_parse_response_valid_json() {
|
||||
let pattern = make_pattern();
|
||||
let json = r##"{"name":"每日报表","description":"生成每日报表","triggers":["报表","日报"],"tools":["researcher"],"body_markdown":"# 每日报表\n步骤1","confidence":0.9}"##;
|
||||
let candidate = SkillGenerator::parse_response(json, &pattern).unwrap();
|
||||
assert_eq!(candidate.name, "每日报表");
|
||||
assert_eq!(candidate.triggers.len(), 2);
|
||||
assert_eq!(candidate.confidence, 0.9);
|
||||
assert_eq!(candidate.source_pattern, "报表生成");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_parse_response_json_block() {
|
||||
let pattern = make_pattern();
|
||||
let text = r#"```json
|
||||
{"name":"技能A","description":"desc","triggers":["a"],"tools":[],"body_markdown":"body","confidence":0.8}
|
||||
```"#;
|
||||
let candidate = SkillGenerator::parse_response(text, &pattern).unwrap();
|
||||
assert_eq!(candidate.name, "技能A");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_parse_response_invalid_json() {
|
||||
let pattern = make_pattern();
|
||||
let result = SkillGenerator::parse_response("not json at all", &pattern);
|
||||
assert!(result.is_err());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_extract_json_block_with_markdown() {
|
||||
let text = "Here is the result:\n```json\n{\"key\": \"value\"}\n```\nDone.";
|
||||
assert_eq!(extract_json_block(text), "{\"key\": \"value\"}");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_extract_json_block_bare() {
|
||||
let text = "{\"key\": \"value\"}";
|
||||
assert_eq!(extract_json_block(text), "{\"key\": \"value\"}");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user