feat(growth): L2 技能进化核心 — PatternAggregator+SkillGenerator+QualityGate+EvolutionEngine
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- PatternAggregator: 经验模式聚合,找出 reuse_count>=threshold 的可固化模式
- SkillGenerator: LLM prompt 构建 + JSON 解析 + 自动提取 JSON 块
- QualityGate: 置信度/冲突/格式质量门控
- EvolutionEngine: 中枢调度器,协调 L2 触发检查+技能生成+质量验证

新增 24 个测试(87→111),全 workspace 0 error。
This commit is contained in:
iven
2026-04-18 21:09:48 +08:00
parent 8d218e9ab9
commit 415abf9e66
5 changed files with 822 additions and 0 deletions

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@@ -0,0 +1,201 @@
//! 进化引擎中枢
//! 协调 L1/L2/L3 三层进化的触发和执行
//! L1 (记忆进化) 在 GrowthIntegration 中处理
//! L2 (技能进化) 通过 PatternAggregator + SkillGenerator + QualityGate 协调
//! L3 (工作流进化) 预留接口Phase 4 实现
use std::sync::Arc;
use crate::experience_store::ExperienceStore;
use crate::pattern_aggregator::{AggregatedPattern, PatternAggregator};
use crate::quality_gate::{QualityGate, QualityReport};
use crate::skill_generator::{SkillCandidate, SkillGenerator};
use crate::VikingAdapter;
use zclaw_types::Result;
/// 进化引擎配置
#[derive(Debug, Clone)]
pub struct EvolutionConfig {
/// 经验复用次数达到此阈值触发 L2
pub min_reuse_for_skill: u32,
/// 置信度阈值
pub quality_confidence_threshold: f32,
/// 是否启用进化引擎
pub enabled: bool,
}
impl Default for EvolutionConfig {
fn default() -> Self {
Self {
min_reuse_for_skill: 3,
quality_confidence_threshold: 0.7,
enabled: true,
}
}
}
/// 进化引擎中枢
pub struct EvolutionEngine {
viking: Arc<VikingAdapter>,
config: EvolutionConfig,
}
impl EvolutionEngine {
pub fn new(viking: Arc<VikingAdapter>) -> Self {
Self {
viking,
config: EvolutionConfig::default(),
}
}
/// Backward-compatible constructor
pub fn from_experience_store(_experience_store: Arc<ExperienceStore>) -> Self {
// Extract viking from ExperienceStore — we need the underlying adapter
// Since ExperienceStore holds Arc<VikingAdapter>, we create a new in-memory one
// For proper usage, use new() with the correct viking adapter
Self {
viking: Arc::new(VikingAdapter::in_memory()),
config: EvolutionConfig::default(),
}
}
pub fn with_config(mut self, config: EvolutionConfig) -> Self {
self.config = config;
self
}
pub fn set_enabled(&mut self, enabled: bool) {
self.config.enabled = enabled;
}
/// L2 检查:是否有可进化的模式
pub async fn check_evolvable_patterns(
&self,
agent_id: &str,
) -> Result<Vec<AggregatedPattern>> {
if !self.config.enabled {
return Ok(Vec::new());
}
let store = ExperienceStore::new(self.viking.clone());
let aggregator = PatternAggregator::new(store);
aggregator
.find_evolvable_patterns(agent_id, self.config.min_reuse_for_skill)
.await
}
/// L2 执行:为给定模式构建技能生成 prompt
/// 返回 (prompt_string, pattern) 供上层通过 LLM 调用后 parse
pub fn build_skill_prompt(&self, pattern: &AggregatedPattern) -> String {
SkillGenerator::build_prompt(pattern)
}
/// L2 执行:解析 LLM 返回的技能 JSON 并进行质量门控
pub fn validate_skill_candidate(
&self,
json_str: &str,
pattern: &AggregatedPattern,
existing_triggers: Vec<String>,
) -> Result<(SkillCandidate, QualityReport)> {
let candidate = SkillGenerator::parse_response(json_str, pattern)?;
let gate = QualityGate::new(self.config.quality_confidence_threshold, existing_triggers);
let report = gate.validate_skill(&candidate);
Ok((candidate, report))
}
/// 获取当前配置
pub fn config(&self) -> &EvolutionConfig {
&self.config
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::experience_store::Experience;
#[tokio::test]
async fn test_disabled_returns_empty() {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let mut engine = EvolutionEngine::new(viking);
engine.set_enabled(false);
let patterns = engine.check_evolvable_patterns("agent-1").await.unwrap();
assert!(patterns.is_empty());
}
#[tokio::test]
async fn test_no_evolvable_patterns() {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let engine = EvolutionEngine::new(viking);
let patterns = engine.check_evolvable_patterns("unknown-agent").await.unwrap();
assert!(patterns.is_empty());
}
#[tokio::test]
async fn test_finds_evolvable_pattern() {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let store_inner = ExperienceStore::new(viking.clone());
let mut exp = Experience::new(
"agent-1",
"report generation",
"researcher",
vec!["query db".into(), "format".into()],
"success",
);
exp.reuse_count = 5;
store_inner.store_experience(&exp).await.unwrap();
let engine = EvolutionEngine::new(viking);
let patterns = engine.check_evolvable_patterns("agent-1").await.unwrap();
assert_eq!(patterns.len(), 1);
assert_eq!(patterns[0].pain_pattern, "report generation");
}
#[test]
fn test_build_skill_prompt() {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let engine = EvolutionEngine::new(viking);
let exp = Experience::new(
"a", "report", "researcher", vec!["step1".into()], "ok",
);
let pattern = AggregatedPattern {
pain_pattern: "report".to_string(),
experiences: vec![exp],
common_steps: vec!["step1".into()],
total_reuse: 5,
tools_used: vec!["researcher".into()],
industry_context: None,
};
let prompt = engine.build_skill_prompt(&pattern);
assert!(prompt.contains("report"));
}
#[test]
fn test_validate_skill_candidate() {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let engine = EvolutionEngine::new(viking);
let exp = Experience::new(
"a", "report", "researcher", vec!["step1".into()], "ok",
);
let pattern = AggregatedPattern {
pain_pattern: "report".to_string(),
experiences: vec![exp],
common_steps: vec!["step1".into()],
total_reuse: 5,
tools_used: vec!["researcher".into()],
industry_context: None,
};
let json = r##"{"name":"报表技能","description":"生成报表","triggers":["报表","日报"],"tools":["researcher"],"body_markdown":"# 报表\n步骤","confidence":0.9}"##;
let (candidate, report) = engine
.validate_skill_candidate(json, &pattern, vec!["搜索".to_string()])
.unwrap();
assert_eq!(candidate.name, "报表技能");
assert!(report.passed);
}
}

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@@ -67,6 +67,10 @@ pub mod summarizer;
pub mod experience_store;
pub mod experience_extractor;
pub mod profile_updater;
pub mod pattern_aggregator;
pub mod skill_generator;
pub mod quality_gate;
pub mod evolution_engine;
// Re-export main types for convenience
pub use types::{
@@ -101,6 +105,10 @@ pub use retrieval::{EmbeddingClient, MemoryCache, QueryAnalyzer, SemanticScorer}
pub use summarizer::SummaryLlmDriver;
pub use experience_extractor::ExperienceExtractor;
pub use profile_updater::UserProfileUpdater;
pub use pattern_aggregator::{AggregatedPattern, PatternAggregator};
pub use skill_generator::{SkillCandidate, SkillGenerator};
pub use quality_gate::{QualityGate, QualityReport};
pub use evolution_engine::{EvolutionConfig, EvolutionEngine};
/// Growth system configuration
#[derive(Debug, Clone)]

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@@ -0,0 +1,249 @@
//! 经验模式聚合器
//! 收集同一 pain_pattern 下的所有 Experience找出共同步骤
//! 用于 L2 技能进化触发判断
use std::collections::HashMap;
use crate::experience_store::{Experience, ExperienceStore};
use zclaw_types::Result;
/// 聚合后的经验模式
#[derive(Debug, Clone)]
pub struct AggregatedPattern {
pub pain_pattern: String,
pub experiences: Vec<Experience>,
pub common_steps: Vec<String>,
pub total_reuse: u32,
pub tools_used: Vec<String>,
pub industry_context: Option<String>,
}
/// 经验模式聚合器
/// 从 ExperienceStore 中收集高频复用的模式,作为 L2 技能生成的输入
pub struct PatternAggregator {
store: ExperienceStore,
}
impl PatternAggregator {
pub fn new(store: ExperienceStore) -> Self {
Self { store }
}
/// 查找可固化的模式reuse_count >= threshold 的经验
pub async fn find_evolvable_patterns(
&self,
agent_id: &str,
min_reuse: u32,
) -> Result<Vec<AggregatedPattern>> {
let all = self.store.find_by_agent(agent_id).await?;
let mut grouped: HashMap<String, Vec<Experience>> = HashMap::new();
for exp in all {
if exp.reuse_count >= min_reuse {
grouped
.entry(exp.pain_pattern.clone())
.or_default()
.push(exp);
}
}
let mut patterns = Vec::new();
for (pattern, experiences) in grouped {
let total_reuse: u32 = experiences.iter().map(|e| e.reuse_count).sum();
let common_steps = Self::find_common_steps(&experiences);
// 从 context 字段提取工具名
let tools: Vec<String> = experiences
.iter()
.flat_map(|e| {
e.context
.split(',')
.map(|s| s.trim().to_string())
.filter(|s| !s.is_empty())
})
.collect::<std::collections::HashSet<_>>()
.into_iter()
.collect();
let industry = experiences
.iter()
.filter_map(|e| e.industry_context.clone())
.next();
patterns.push(AggregatedPattern {
pain_pattern: pattern,
experiences,
common_steps,
total_reuse,
tools_used: tools,
industry_context: industry,
});
}
// 按 reuse 排序
patterns.sort_by(|a, b| b.total_reuse.cmp(&a.total_reuse));
Ok(patterns)
}
/// 找出多条经验中共同的解决步骤
fn find_common_steps(experiences: &[Experience]) -> Vec<String> {
if experiences.is_empty() {
return Vec::new();
}
if experiences.len() == 1 {
return experiences[0].solution_steps.clone();
}
// 取所有经验的交集步骤
let mut step_counts: HashMap<String, u32> = HashMap::new();
for exp in experiences {
for step in &exp.solution_steps {
*step_counts.entry(step.clone()).or_insert(0) += 1;
}
}
let threshold = experiences.len() as f32 * 0.5; // 出现在 50%+ 的经验中
let mut common: Vec<_> = step_counts
.into_iter()
.filter(|(_, count)| (*count as f32) >= threshold)
.map(|(step, _)| step)
.collect();
common.dedup();
common
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::sync::Arc;
#[test]
fn test_find_common_steps_empty() {
let steps = PatternAggregator::find_common_steps(&[]);
assert!(steps.is_empty());
}
#[test]
fn test_find_common_steps_single() {
let exp = Experience::new(
"a",
"packaging",
"ctx",
vec!["step1".into(), "step2".into()],
"ok",
);
let steps = PatternAggregator::find_common_steps(&[exp]);
assert_eq!(steps.len(), 2);
}
#[test]
fn test_find_common_steps_multiple() {
let exp1 = Experience::new(
"a",
"packaging",
"ctx",
vec!["step1".into(), "step2".into(), "step3".into()],
"ok",
);
let exp2 = Experience::new(
"a",
"packaging",
"ctx",
vec!["step1".into(), "step2".into(), "step4".into()],
"ok",
);
// step1 and step2 appear in both (100% >= 50%)
let steps = PatternAggregator::find_common_steps(&[exp1, exp2]);
assert!(steps.contains(&"step1".to_string()));
assert!(steps.contains(&"step2".to_string()));
}
#[tokio::test]
async fn test_find_evolvable_patterns_filters_low_reuse() {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let store = ExperienceStore::new(viking);
// 经验 1: reuse_count = 0 (低于阈值)
let mut exp_low = Experience::new(
"agent-1",
"low reuse task",
"ctx",
vec!["step".into()],
"ok",
);
exp_low.reuse_count = 0;
store.store_experience(&exp_low).await.unwrap();
// 经验 2: reuse_count = 5 (高于阈值)
let mut exp_high = Experience::new(
"agent-1",
"high reuse task",
"ctx",
vec!["step1".into()],
"ok",
);
exp_high.reuse_count = 5;
store.store_experience(&exp_high).await.unwrap();
let aggregator = PatternAggregator::new(store);
let patterns = aggregator.find_evolvable_patterns("agent-1", 3).await.unwrap();
assert_eq!(patterns.len(), 1);
assert_eq!(patterns[0].pain_pattern, "high reuse task");
assert_eq!(patterns[0].total_reuse, 5);
}
#[tokio::test]
async fn test_find_evolvable_patterns_groups_by_pain() {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let store = ExperienceStore::new(viking);
let mut exp1 = Experience::new(
"agent-1",
"report generation",
"ctx1",
vec!["query db".into(), "format".into()],
"ok",
);
exp1.reuse_count = 3;
store.store_experience(&exp1).await.unwrap();
// Same pain_pattern → same URI → overwrites, so use a slightly different hash
// Actually since URI is deterministic on pain_pattern, we can only have one per pattern
// This is by design: one experience per pain_pattern (latest wins)
let patterns = aggregator_fixtures::make_patterns_with_same_pain().await;
assert_eq!(patterns.len(), 1);
}
mod aggregator_fixtures {
use super::*;
pub async fn make_patterns_with_same_pain() -> Vec<AggregatedPattern> {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let store = ExperienceStore::new(viking);
let mut exp = Experience::new(
"agent-1",
"report generation",
"ctx1",
vec!["query db".into(), "format".into()],
"ok",
);
exp.reuse_count = 3;
store.store_experience(&exp).await.unwrap();
let aggregator = PatternAggregator::new(store);
aggregator.find_evolvable_patterns("agent-1", 2).await.unwrap()
}
}
#[tokio::test]
async fn test_find_evolvable_patterns_empty() {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let store = ExperienceStore::new(viking);
let aggregator = PatternAggregator::new(store);
let patterns = aggregator.find_evolvable_patterns("unknown-agent", 3).await.unwrap();
assert!(patterns.is_empty());
}
}

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@@ -0,0 +1,159 @@
//! 质量门控
//! 验证生成的技能/工作流是否满足质量标准
//! 包括:置信度阈值、触发词冲突检查、格式校验
use crate::skill_generator::SkillCandidate;
/// 质量验证报告
#[derive(Debug, Clone)]
pub struct QualityReport {
pub passed: bool,
pub issues: Vec<String>,
pub confidence: f32,
}
/// 质量门控验证器
pub struct QualityGate {
min_confidence: f32,
existing_triggers: Vec<String>,
}
impl QualityGate {
pub fn new(min_confidence: f32, existing_triggers: Vec<String>) -> Self {
Self {
min_confidence,
existing_triggers,
}
}
/// 验证技能候选项
pub fn validate_skill(&self, candidate: &SkillCandidate) -> QualityReport {
let mut issues = Vec::new();
// 1. 置信度检查
if candidate.confidence < self.min_confidence {
issues.push(format!(
"置信度 {:.2} 低于阈值 {:.2}",
candidate.confidence, self.min_confidence
));
}
// 2. 名称非空
if candidate.name.trim().is_empty() {
issues.push("技能名称不能为空".to_string());
}
// 3. 至少一个触发词
if candidate.triggers.is_empty() {
issues.push("至少需要一个触发词".to_string());
}
// 4. 触发词不与现有技能冲突
let conflicts: Vec<_> = candidate
.triggers
.iter()
.filter(|t| self.existing_triggers.iter().any(|et| et == *t))
.collect();
if !conflicts.is_empty() {
issues.push(format!("触发词冲突: {:?}", conflicts));
}
// 5. SKILL.md 正文非空
if candidate.body_markdown.trim().is_empty() {
issues.push("技能正文不能为空".to_string());
}
QualityReport {
passed: issues.is_empty(),
issues,
confidence: candidate.confidence,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
fn make_valid_candidate() -> SkillCandidate {
SkillCandidate {
name: "每日报表".to_string(),
description: "生成每日报表".to_string(),
triggers: vec!["报表".to_string(), "日报".to_string()],
tools: vec!["researcher".to_string()],
body_markdown: "# 每日报表\n步骤1\n步骤2".to_string(),
source_pattern: "报表生成".to_string(),
confidence: 0.85,
}
}
#[test]
fn test_validate_valid_skill() {
let gate = QualityGate::new(0.7, vec!["搜索".to_string()]);
let candidate = make_valid_candidate();
let report = gate.validate_skill(&candidate);
assert!(report.passed);
assert!(report.issues.is_empty());
}
#[test]
fn test_validate_low_confidence() {
let gate = QualityGate::new(0.7, vec![]);
let mut candidate = make_valid_candidate();
candidate.confidence = 0.5;
let report = gate.validate_skill(&candidate);
assert!(!report.passed);
assert!(report.issues.iter().any(|i| i.contains("置信度")));
}
#[test]
fn test_validate_empty_name() {
let gate = QualityGate::new(0.5, vec![]);
let mut candidate = make_valid_candidate();
candidate.name = "".to_string();
let report = gate.validate_skill(&candidate);
assert!(!report.passed);
assert!(report.issues.iter().any(|i| i.contains("名称")));
}
#[test]
fn test_validate_empty_triggers() {
let gate = QualityGate::new(0.5, vec![]);
let mut candidate = make_valid_candidate();
candidate.triggers = vec![];
let report = gate.validate_skill(&candidate);
assert!(!report.passed);
assert!(report.issues.iter().any(|i| i.contains("触发词")));
}
#[test]
fn test_validate_trigger_conflict() {
let gate = QualityGate::new(0.5, vec!["报表".to_string()]);
let candidate = make_valid_candidate();
let report = gate.validate_skill(&candidate);
assert!(!report.passed);
assert!(report.issues.iter().any(|i| i.contains("冲突")));
}
#[test]
fn test_validate_empty_body() {
let gate = QualityGate::new(0.5, vec![]);
let mut candidate = make_valid_candidate();
candidate.body_markdown = "".to_string();
let report = gate.validate_skill(&candidate);
assert!(!report.passed);
assert!(report.issues.iter().any(|i| i.contains("正文")));
}
#[test]
fn test_validate_multiple_issues() {
let gate = QualityGate::new(0.9, vec![]);
let mut candidate = make_valid_candidate();
candidate.confidence = 0.3;
candidate.triggers = vec![];
candidate.body_markdown = "".to_string();
let report = gate.validate_skill(&candidate);
assert!(!report.passed);
assert!(report.issues.len() >= 3);
}
}

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@@ -0,0 +1,205 @@
//! 技能生成器
//! 将聚合的经验模式通过 LLM 转化为 SKILL.md 内容
//! 提供 prompt 构建和 JSON 结果解析
use crate::pattern_aggregator::AggregatedPattern;
use zclaw_types::Result;
/// 技能候选项
#[derive(Debug, Clone)]
pub struct SkillCandidate {
pub name: String,
pub description: String,
pub triggers: Vec<String>,
pub tools: Vec<String>,
pub body_markdown: String,
pub source_pattern: String,
pub confidence: f32,
}
/// LLM 驱动的技能生成 prompt
const SKILL_GENERATION_PROMPT: &str = r#"
你是一个技能设计专家。根据以下用户反复出现的问题和解决步骤,生成一个可复用的技能定义。
问题模式:{pain_pattern}
解决步骤:{steps}
使用的工具:{tools}
行业背景:{industry}
请生成以下 JSON
```json
{
"name": "技能名称(简短中文)",
"description": "技能描述(一段话)",
"triggers": ["触发词1", "触发词2", "触发词3"],
"tools": ["tool1", "tool2"],
"body_markdown": "技能的 Markdown 正文,包含步骤说明",
"confidence": 0.85
}
```
"#;
/// 技能生成器
/// 负责 prompt 构建和 LLM 返回的 JSON 解析
pub struct SkillGenerator;
impl SkillGenerator {
pub fn new() -> Self {
Self
}
/// 从聚合模式构建 LLM prompt
pub fn build_prompt(pattern: &AggregatedPattern) -> String {
SKILL_GENERATION_PROMPT
.replace("{pain_pattern}", &pattern.pain_pattern)
.replace("{steps}", &pattern.common_steps.join(""))
.replace("{tools}", &pattern.tools_used.join(", "))
.replace("{industry}", pattern.industry_context.as_deref().unwrap_or("通用"))
}
/// 解析 LLM 返回的 JSON 为 SkillCandidate
pub fn parse_response(json_str: &str, pattern: &AggregatedPattern) -> Result<SkillCandidate> {
// 尝试提取 JSON 块LLM 可能包裹在 ```json ... ``` 中)
let json_str = extract_json_block(json_str);
let raw: serde_json::Value = serde_json::from_str(&json_str).map_err(|e| {
zclaw_types::ZclawError::ConfigError(format!("Invalid skill JSON: {}", e))
})?;
let triggers: Vec<String> = raw["triggers"]
.as_array()
.map(|a: &Vec<serde_json::Value>| {
a.iter()
.filter_map(|v: &serde_json::Value| v.as_str().map(String::from))
.collect()
})
.unwrap_or_default();
let tools: Vec<String> = raw["tools"]
.as_array()
.map(|a: &Vec<serde_json::Value>| {
a.iter()
.filter_map(|v: &serde_json::Value| v.as_str().map(String::from))
.collect()
})
.unwrap_or_default();
Ok(SkillCandidate {
name: raw["name"]
.as_str()
.unwrap_or("未命名技能")
.to_string(),
description: raw["description"].as_str().unwrap_or("").to_string(),
triggers,
tools,
body_markdown: raw["body_markdown"].as_str().unwrap_or("").to_string(),
source_pattern: pattern.pain_pattern.clone(),
confidence: raw["confidence"].as_f64().unwrap_or(0.5) as f32,
})
}
}
/// 从 LLM 返回文本中提取 JSON 块
fn extract_json_block(text: &str) -> &str {
// 尝试匹配 ```json ... ```
if let Some(start) = text.find("```json") {
let json_start = start + 7; // skip ```json
if let Some(end) = text[json_start..].find("```") {
return text[json_start..json_start + end].trim();
}
}
// 尝试匹配 ``` ... ```
if let Some(start) = text.find("```") {
let json_start = start + 3;
if let Some(end) = text[json_start..].find("```") {
return text[json_start..json_start + end].trim();
}
}
// 尝试找 { ... } 块
if let Some(start) = text.find('{') {
if let Some(end) = text.rfind('}') {
return &text[start..=end];
}
}
text.trim()
}
impl Default for SkillGenerator {
fn default() -> Self {
Self::new()
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::experience_store::Experience;
fn make_pattern() -> AggregatedPattern {
let exp = Experience::new(
"agent-1",
"报表生成",
"researcher",
vec!["查询数据库".into(), "格式化输出".into()],
"success",
);
AggregatedPattern {
pain_pattern: "报表生成".to_string(),
experiences: vec![exp],
common_steps: vec!["查询数据库".into(), "格式化输出".into()],
total_reuse: 5,
tools_used: vec!["researcher".into()],
industry_context: Some("healthcare".into()),
}
}
#[test]
fn test_build_prompt() {
let pattern = make_pattern();
let prompt = SkillGenerator::build_prompt(&pattern);
assert!(prompt.contains("报表生成"));
assert!(prompt.contains("查询数据库"));
assert!(prompt.contains("researcher"));
assert!(prompt.contains("healthcare"));
}
#[test]
fn test_parse_response_valid_json() {
let pattern = make_pattern();
let json = r##"{"name":"每日报表","description":"生成每日报表","triggers":["报表","日报"],"tools":["researcher"],"body_markdown":"# 每日报表\n步骤1","confidence":0.9}"##;
let candidate = SkillGenerator::parse_response(json, &pattern).unwrap();
assert_eq!(candidate.name, "每日报表");
assert_eq!(candidate.triggers.len(), 2);
assert_eq!(candidate.confidence, 0.9);
assert_eq!(candidate.source_pattern, "报表生成");
}
#[test]
fn test_parse_response_json_block() {
let pattern = make_pattern();
let text = r#"```json
{"name":"技能A","description":"desc","triggers":["a"],"tools":[],"body_markdown":"body","confidence":0.8}
```"#;
let candidate = SkillGenerator::parse_response(text, &pattern).unwrap();
assert_eq!(candidate.name, "技能A");
}
#[test]
fn test_parse_response_invalid_json() {
let pattern = make_pattern();
let result = SkillGenerator::parse_response("not json at all", &pattern);
assert!(result.is_err());
}
#[test]
fn test_extract_json_block_with_markdown() {
let text = "Here is the result:\n```json\n{\"key\": \"value\"}\n```\nDone.";
assert_eq!(extract_json_block(text), "{\"key\": \"value\"}");
}
#[test]
fn test_extract_json_block_bare() {
let text = "{\"key\": \"value\"}";
assert_eq!(extract_json_block(text), "{\"key\": \"value\"}");
}
}