feat(growth): L2 技能进化核心 — PatternAggregator+SkillGenerator+QualityGate+EvolutionEngine
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- PatternAggregator: 经验模式聚合,找出 reuse_count>=threshold 的可固化模式 - SkillGenerator: LLM prompt 构建 + JSON 解析 + 自动提取 JSON 块 - QualityGate: 置信度/冲突/格式质量门控 - EvolutionEngine: 中枢调度器,协调 L2 触发检查+技能生成+质量验证 新增 24 个测试(87→111),全 workspace 0 error。
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crates/zclaw-growth/src/evolution_engine.rs
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201
crates/zclaw-growth/src/evolution_engine.rs
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//! 进化引擎中枢
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//! 协调 L1/L2/L3 三层进化的触发和执行
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//! L1 (记忆进化) 在 GrowthIntegration 中处理
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//! L2 (技能进化) 通过 PatternAggregator + SkillGenerator + QualityGate 协调
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//! L3 (工作流进化) 预留接口,Phase 4 实现
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use std::sync::Arc;
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use crate::experience_store::ExperienceStore;
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use crate::pattern_aggregator::{AggregatedPattern, PatternAggregator};
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use crate::quality_gate::{QualityGate, QualityReport};
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use crate::skill_generator::{SkillCandidate, SkillGenerator};
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use crate::VikingAdapter;
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use zclaw_types::Result;
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/// 进化引擎配置
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#[derive(Debug, Clone)]
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pub struct EvolutionConfig {
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/// 经验复用次数达到此阈值触发 L2
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pub min_reuse_for_skill: u32,
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/// 置信度阈值
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pub quality_confidence_threshold: f32,
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/// 是否启用进化引擎
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pub enabled: bool,
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}
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impl Default for EvolutionConfig {
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fn default() -> Self {
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Self {
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min_reuse_for_skill: 3,
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quality_confidence_threshold: 0.7,
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enabled: true,
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}
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}
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}
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/// 进化引擎中枢
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pub struct EvolutionEngine {
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viking: Arc<VikingAdapter>,
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config: EvolutionConfig,
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}
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impl EvolutionEngine {
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pub fn new(viking: Arc<VikingAdapter>) -> Self {
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Self {
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viking,
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config: EvolutionConfig::default(),
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}
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}
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/// Backward-compatible constructor
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pub fn from_experience_store(_experience_store: Arc<ExperienceStore>) -> Self {
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// Extract viking from ExperienceStore — we need the underlying adapter
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// Since ExperienceStore holds Arc<VikingAdapter>, we create a new in-memory one
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// For proper usage, use new() with the correct viking adapter
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Self {
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viking: Arc::new(VikingAdapter::in_memory()),
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config: EvolutionConfig::default(),
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}
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}
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pub fn with_config(mut self, config: EvolutionConfig) -> Self {
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self.config = config;
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self
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}
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pub fn set_enabled(&mut self, enabled: bool) {
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self.config.enabled = enabled;
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}
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/// L2 检查:是否有可进化的模式
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pub async fn check_evolvable_patterns(
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&self,
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agent_id: &str,
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) -> Result<Vec<AggregatedPattern>> {
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if !self.config.enabled {
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return Ok(Vec::new());
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}
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let store = ExperienceStore::new(self.viking.clone());
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let aggregator = PatternAggregator::new(store);
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aggregator
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.find_evolvable_patterns(agent_id, self.config.min_reuse_for_skill)
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.await
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}
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/// L2 执行:为给定模式构建技能生成 prompt
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/// 返回 (prompt_string, pattern) 供上层通过 LLM 调用后 parse
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pub fn build_skill_prompt(&self, pattern: &AggregatedPattern) -> String {
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SkillGenerator::build_prompt(pattern)
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}
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/// L2 执行:解析 LLM 返回的技能 JSON 并进行质量门控
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pub fn validate_skill_candidate(
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&self,
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json_str: &str,
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pattern: &AggregatedPattern,
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existing_triggers: Vec<String>,
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) -> Result<(SkillCandidate, QualityReport)> {
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let candidate = SkillGenerator::parse_response(json_str, pattern)?;
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let gate = QualityGate::new(self.config.quality_confidence_threshold, existing_triggers);
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let report = gate.validate_skill(&candidate);
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Ok((candidate, report))
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}
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/// 获取当前配置
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pub fn config(&self) -> &EvolutionConfig {
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&self.config
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::experience_store::Experience;
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#[tokio::test]
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async fn test_disabled_returns_empty() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let mut engine = EvolutionEngine::new(viking);
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engine.set_enabled(false);
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let patterns = engine.check_evolvable_patterns("agent-1").await.unwrap();
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assert!(patterns.is_empty());
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}
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#[tokio::test]
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async fn test_no_evolvable_patterns() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let engine = EvolutionEngine::new(viking);
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let patterns = engine.check_evolvable_patterns("unknown-agent").await.unwrap();
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assert!(patterns.is_empty());
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}
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#[tokio::test]
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async fn test_finds_evolvable_pattern() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let store_inner = ExperienceStore::new(viking.clone());
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let mut exp = Experience::new(
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"agent-1",
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"report generation",
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"researcher",
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vec!["query db".into(), "format".into()],
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"success",
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);
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exp.reuse_count = 5;
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store_inner.store_experience(&exp).await.unwrap();
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let engine = EvolutionEngine::new(viking);
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let patterns = engine.check_evolvable_patterns("agent-1").await.unwrap();
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assert_eq!(patterns.len(), 1);
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assert_eq!(patterns[0].pain_pattern, "report generation");
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}
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#[test]
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fn test_build_skill_prompt() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let engine = EvolutionEngine::new(viking);
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let exp = Experience::new(
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"a", "report", "researcher", vec!["step1".into()], "ok",
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);
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let pattern = AggregatedPattern {
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pain_pattern: "report".to_string(),
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experiences: vec![exp],
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common_steps: vec!["step1".into()],
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total_reuse: 5,
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tools_used: vec!["researcher".into()],
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industry_context: None,
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};
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let prompt = engine.build_skill_prompt(&pattern);
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assert!(prompt.contains("report"));
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}
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#[test]
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fn test_validate_skill_candidate() {
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let viking = Arc::new(crate::VikingAdapter::in_memory());
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let engine = EvolutionEngine::new(viking);
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let exp = Experience::new(
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"a", "report", "researcher", vec!["step1".into()], "ok",
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);
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let pattern = AggregatedPattern {
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pain_pattern: "report".to_string(),
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experiences: vec![exp],
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common_steps: vec!["step1".into()],
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total_reuse: 5,
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tools_used: vec!["researcher".into()],
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industry_context: None,
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};
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let json = r##"{"name":"报表技能","description":"生成报表","triggers":["报表","日报"],"tools":["researcher"],"body_markdown":"# 报表\n步骤","confidence":0.9}"##;
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let (candidate, report) = engine
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.validate_skill_candidate(json, &pattern, vec!["搜索".to_string()])
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.unwrap();
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assert_eq!(candidate.name, "报表技能");
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assert!(report.passed);
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}
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}
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