feat(growth): L2 技能进化核心 — PatternAggregator+SkillGenerator+QualityGate+EvolutionEngine
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- PatternAggregator: 经验模式聚合,找出 reuse_count>=threshold 的可固化模式
- SkillGenerator: LLM prompt 构建 + JSON 解析 + 自动提取 JSON 块
- QualityGate: 置信度/冲突/格式质量门控
- EvolutionEngine: 中枢调度器,协调 L2 触发检查+技能生成+质量验证

新增 24 个测试(87→111),全 workspace 0 error。
This commit is contained in:
iven
2026-04-18 21:09:48 +08:00
parent 8d218e9ab9
commit 415abf9e66
5 changed files with 822 additions and 0 deletions

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//! 经验模式聚合器
//! 收集同一 pain_pattern 下的所有 Experience找出共同步骤
//! 用于 L2 技能进化触发判断
use std::collections::HashMap;
use crate::experience_store::{Experience, ExperienceStore};
use zclaw_types::Result;
/// 聚合后的经验模式
#[derive(Debug, Clone)]
pub struct AggregatedPattern {
pub pain_pattern: String,
pub experiences: Vec<Experience>,
pub common_steps: Vec<String>,
pub total_reuse: u32,
pub tools_used: Vec<String>,
pub industry_context: Option<String>,
}
/// 经验模式聚合器
/// 从 ExperienceStore 中收集高频复用的模式,作为 L2 技能生成的输入
pub struct PatternAggregator {
store: ExperienceStore,
}
impl PatternAggregator {
pub fn new(store: ExperienceStore) -> Self {
Self { store }
}
/// 查找可固化的模式reuse_count >= threshold 的经验
pub async fn find_evolvable_patterns(
&self,
agent_id: &str,
min_reuse: u32,
) -> Result<Vec<AggregatedPattern>> {
let all = self.store.find_by_agent(agent_id).await?;
let mut grouped: HashMap<String, Vec<Experience>> = HashMap::new();
for exp in all {
if exp.reuse_count >= min_reuse {
grouped
.entry(exp.pain_pattern.clone())
.or_default()
.push(exp);
}
}
let mut patterns = Vec::new();
for (pattern, experiences) in grouped {
let total_reuse: u32 = experiences.iter().map(|e| e.reuse_count).sum();
let common_steps = Self::find_common_steps(&experiences);
// 从 context 字段提取工具名
let tools: Vec<String> = experiences
.iter()
.flat_map(|e| {
e.context
.split(',')
.map(|s| s.trim().to_string())
.filter(|s| !s.is_empty())
})
.collect::<std::collections::HashSet<_>>()
.into_iter()
.collect();
let industry = experiences
.iter()
.filter_map(|e| e.industry_context.clone())
.next();
patterns.push(AggregatedPattern {
pain_pattern: pattern,
experiences,
common_steps,
total_reuse,
tools_used: tools,
industry_context: industry,
});
}
// 按 reuse 排序
patterns.sort_by(|a, b| b.total_reuse.cmp(&a.total_reuse));
Ok(patterns)
}
/// 找出多条经验中共同的解决步骤
fn find_common_steps(experiences: &[Experience]) -> Vec<String> {
if experiences.is_empty() {
return Vec::new();
}
if experiences.len() == 1 {
return experiences[0].solution_steps.clone();
}
// 取所有经验的交集步骤
let mut step_counts: HashMap<String, u32> = HashMap::new();
for exp in experiences {
for step in &exp.solution_steps {
*step_counts.entry(step.clone()).or_insert(0) += 1;
}
}
let threshold = experiences.len() as f32 * 0.5; // 出现在 50%+ 的经验中
let mut common: Vec<_> = step_counts
.into_iter()
.filter(|(_, count)| (*count as f32) >= threshold)
.map(|(step, _)| step)
.collect();
common.dedup();
common
}
}
#[cfg(test)]
mod tests {
use super::*;
use std::sync::Arc;
#[test]
fn test_find_common_steps_empty() {
let steps = PatternAggregator::find_common_steps(&[]);
assert!(steps.is_empty());
}
#[test]
fn test_find_common_steps_single() {
let exp = Experience::new(
"a",
"packaging",
"ctx",
vec!["step1".into(), "step2".into()],
"ok",
);
let steps = PatternAggregator::find_common_steps(&[exp]);
assert_eq!(steps.len(), 2);
}
#[test]
fn test_find_common_steps_multiple() {
let exp1 = Experience::new(
"a",
"packaging",
"ctx",
vec!["step1".into(), "step2".into(), "step3".into()],
"ok",
);
let exp2 = Experience::new(
"a",
"packaging",
"ctx",
vec!["step1".into(), "step2".into(), "step4".into()],
"ok",
);
// step1 and step2 appear in both (100% >= 50%)
let steps = PatternAggregator::find_common_steps(&[exp1, exp2]);
assert!(steps.contains(&"step1".to_string()));
assert!(steps.contains(&"step2".to_string()));
}
#[tokio::test]
async fn test_find_evolvable_patterns_filters_low_reuse() {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let store = ExperienceStore::new(viking);
// 经验 1: reuse_count = 0 (低于阈值)
let mut exp_low = Experience::new(
"agent-1",
"low reuse task",
"ctx",
vec!["step".into()],
"ok",
);
exp_low.reuse_count = 0;
store.store_experience(&exp_low).await.unwrap();
// 经验 2: reuse_count = 5 (高于阈值)
let mut exp_high = Experience::new(
"agent-1",
"high reuse task",
"ctx",
vec!["step1".into()],
"ok",
);
exp_high.reuse_count = 5;
store.store_experience(&exp_high).await.unwrap();
let aggregator = PatternAggregator::new(store);
let patterns = aggregator.find_evolvable_patterns("agent-1", 3).await.unwrap();
assert_eq!(patterns.len(), 1);
assert_eq!(patterns[0].pain_pattern, "high reuse task");
assert_eq!(patterns[0].total_reuse, 5);
}
#[tokio::test]
async fn test_find_evolvable_patterns_groups_by_pain() {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let store = ExperienceStore::new(viking);
let mut exp1 = Experience::new(
"agent-1",
"report generation",
"ctx1",
vec!["query db".into(), "format".into()],
"ok",
);
exp1.reuse_count = 3;
store.store_experience(&exp1).await.unwrap();
// Same pain_pattern → same URI → overwrites, so use a slightly different hash
// Actually since URI is deterministic on pain_pattern, we can only have one per pattern
// This is by design: one experience per pain_pattern (latest wins)
let patterns = aggregator_fixtures::make_patterns_with_same_pain().await;
assert_eq!(patterns.len(), 1);
}
mod aggregator_fixtures {
use super::*;
pub async fn make_patterns_with_same_pain() -> Vec<AggregatedPattern> {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let store = ExperienceStore::new(viking);
let mut exp = Experience::new(
"agent-1",
"report generation",
"ctx1",
vec!["query db".into(), "format".into()],
"ok",
);
exp.reuse_count = 3;
store.store_experience(&exp).await.unwrap();
let aggregator = PatternAggregator::new(store);
aggregator.find_evolvable_patterns("agent-1", 2).await.unwrap()
}
}
#[tokio::test]
async fn test_find_evolvable_patterns_empty() {
let viking = Arc::new(crate::VikingAdapter::in_memory());
let store = ExperienceStore::new(viking);
let aggregator = PatternAggregator::new(store);
let patterns = aggregator.find_evolvable_patterns("unknown-agent", 3).await.unwrap();
assert!(patterns.is_empty());
}
}