## Skills Ecosystem (60+ Skills) - Engineering: 7 skills (ai-engineer, backend-architect, etc.) - Testing: 8 skills (reality-checker, evidence-collector, etc.) - Support: 6 skills (support-responder, analytics-reporter, etc.) - Design: 7 skills (ux-architect, brand-guardian, etc.) - Product: 3 skills (sprint-prioritizer, trend-researcher, etc.) - Marketing: 4+ skills (growth-hacker, content-creator, etc.) - PM: 5 skills (studio-producer, project-shepherd, etc.) - Spatial: 6 skills (visionos-spatial-engineer, etc.) - Specialized: 6 skills (agents-orchestrator, etc.) ## Collaboration Framework - Coordination protocols (handoff-templates, agent-activation) - 7-phase playbooks (Discovery → Operate) - Standardized skill template for consistency ## Quality Improvements - Each skill now includes: Identity, Mission, Workflow, Deliverable Format - Collaboration triggers define when to invoke other agents - Success metrics provide measurable quality standards Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
124 lines
2.6 KiB
Markdown
124 lines
2.6 KiB
Markdown
# Phase 0: Discovery Playbook
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> 项目发现阶段 - 理解需求、定义范围、建立基础
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---
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## 阶段目标
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深入理解用户需求,定义项目范围,建立技术和业务基础。
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## 激活 Agents
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| Agent | 角色 | 优先级 |
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|-------|------|--------|
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| **UX Researcher** | 用户研究、需求收集 | 立即 |
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| **Trend Researcher** | 市场趋势、竞争分析 | 立即 |
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| **UX Architect** | 信息架构、技术基础 | Day 2 |
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| **Brand Guardian** | 品牌识别定义 | Day 2 |
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## 关键活动
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### 1. 需求收集 (Day 1-2)
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**UX Researcher 执行**:
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- 用户访谈和调研
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- 痛点识别
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- 用户旅程映射
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- 成功指标定义
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**交付物**:
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```markdown
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## User Research Report
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### Target Users
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- [用户画像 1]
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- [用户画像 2]
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### Pain Points
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1. [痛点 1] - 严重程度: [High/Med/Low]
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2. [痛点 2] - 严重程度: [High/Med/Low]
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### User Journey
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[用户旅程图]
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### Success Metrics
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- [指标 1]: [目标值]
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- [指标 2]: [目标值]
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```
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### 2. 市场分析 (Day 1-2)
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**Trend Researcher 执行**:
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- 竞品分析
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- 市场趋势研究
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- 差异化机会识别
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- 技术可行性评估
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**交付物**:
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```markdown
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## Market Analysis Report
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### Competitive Landscape
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| 竞品 | 优势 | 劣势 | 我们的差异化 |
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|------|------|------|-------------|
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### Market Trends
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- [趋势 1]: [影响分析]
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- [趋势 2]: [影响分析]
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### Opportunity Assessment
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- 高价值机会: [描述]
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- 技术可行性: [评估]
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```
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### 3. 信息架构 (Day 2-3)
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**UX Architect 执行**:
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- 内容层级定义
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- 导航结构设计
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- 响应式策略规划
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- 无障碍基础建立
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### 4. 品牌定义 (Day 2-3)
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**Brand Guardian 执行**:
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- 品牌基础(愿景、使命、价值观)
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- 视觉识别系统
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- 品牌声音指南
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- 颜色和排版系统
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## 阶段门禁
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进入 Phase 1 前必须满足:
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| # | 标准 | 阈值 | 验证方法 |
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|---|------|------|----------|
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| 1 | 用户研究完成 | 100% | 交付物审查 |
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| 2 | 市场分析完成 | 100% | 交付物审查 |
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| 3 | 信息架构定义 | 100% | 交付物审查 |
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| 4 | 品牌基础定义 | 100% | 交付物审查 |
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| 5 | 成功指标量化 | ≥ 3 个指标 | 数值验证 |
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## 交接文档
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阶段结束时交接给 Phase 1:
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1. User Research Report
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2. Market Analysis Report
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3. Information Architecture Spec
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4. Brand Guidelines
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5. Success Metrics Definition
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## 常见风险
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| 风险 | 缓解措施 |
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|------|----------|
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| 需求不清晰 | 多轮用户验证 |
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| 范围蔓延 | 严格的 MoSCoW 优先级 |
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| 品牌不一致 | 早期建立设计系统 |
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---
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**预计时间**: 2-3 天
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**下一阶段**: Phase 1 - Strategy
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